Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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trainmaster611
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by trainmaster611 » Sun Jan 07, 2007 3:41 pm
Does that mean that you are including hangars at the front tip and the rear when you said left and right?
Oh boy! I am so excited! This is like waiting for a really cool train to pass by!
Bac-Talan
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by Bac-Talan » Sun Jan 07, 2007 3:52 pm
Cool, thanks for releasing these. These will DEFINENTlY be included in a map I'm working on now. In fact, these are the only reason it might actually happen!
Elmo
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by Elmo » Sun Jan 07, 2007 4:02 pm
*screams like a little girl* Can't wait!
-(DW)-Arc9[E]
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by -(DW)-Arc9[E] » Sun Jan 07, 2007 5:04 pm
I'm making a map where im converting the ven to a gun covered space station(no new models mind you) versus a huge CIS invasion fleet with Techies's,Muni's,Recu's,Provi's and soon handie's!
trainmaster611
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by trainmaster611 » Sun Jan 07, 2007 9:54 pm
So are the textures ok in game!?!?!?!?!?
Elmo
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by Elmo » Sun Jan 07, 2007 10:03 pm
I caught Dragonum on X fire.. he said hew as workin' on that today.
Dragonum
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by Dragonum » Mon Jan 08, 2007 6:12 am
the texturea are ok.
i have to build a hangar shild and a turretroom shild.
after this the ih is finished and i release today
Razgriz
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by Razgriz » Mon Jan 08, 2007 12:36 pm
I tell ya this is going to make the movie a whole lot more realistic.
Off Topic: Hey Dragonum whats your xfire?
trainmaster611
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by trainmaster611 » Mon Jan 08, 2007 12:44 pm
Just wondering what time zone do you live in? I just don't want you releasing this in the middle of the night here
Epena
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by Epena » Mon Jan 08, 2007 2:46 pm
He's from Germany.
Dragonum
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by Dragonum » Mon Jan 08, 2007 4:11 pm
i have to fix a texture problem, hope to fiy it fast.
my xfire name is dragonum
Dragonum
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by Dragonum » Mon Jan 08, 2007 7:11 pm
sry another double post.
now you guys get the invisible hand, watch on the first site of the thread.
now i work on the venator.
hope you guys like it
wazmol
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by wazmol » Mon Jan 08, 2007 7:39 pm
YES! thank you very very much, you have done an excelent job, u have truly helped alot of people out that are making space maps
trainmaster611
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by trainmaster611 » Mon Jan 08, 2007 7:51 pm
PvtParts
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by PvtParts » Mon Jan 08, 2007 8:29 pm
Nice! I'm gonna munge a quick map to try these babies out in game. I might post screenies..
trainmaster611
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by trainmaster611 » Mon Jan 08, 2007 8:43 pm
Umm, there's a problem with snapping the pieces together
Everything comes out backwards or reversed or something.
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by Ipodzanyman » Mon Jan 08, 2007 8:51 pm
I'm going to replace the default CIS ship with the Invisible Hand in my map....
trainmaster611
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by trainmaster611 » Mon Jan 08, 2007 9:03 pm
Dragonum, are you sure that the snapping things work right on this model?
PvtParts
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by PvtParts » Mon Jan 08, 2007 9:28 pm
im pretty sure they snap together fine, i've put the municifent and rescuscant together. However, I have no idea how I'm going to peice together the invisible hand...
trainmaster611
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by trainmaster611 » Mon Jan 08, 2007 9:42 pm
The Munificent and the Recuscant worked for me also but when I put in all the invisible hand pieces and snapped them together, they came out all jumpbled. So I seperated just the rea_left and rear_right file and just tried to snap those two together to see if I could figure out what's wrong, and the two pieces still came out backwards! Look at my screenie.