Skyhammer_216 wrote:Hmm, looks not bad. Two things though:
1) Quantum Singularity: does it actually pull stormtroopers and debris in???
2) Try to balance all the units out so there aren't some insanely powerful ones.
1) Yes. I used negative push to make in pull infantry in. It's still not powerful enough, and it doesn't make them disappear when killed.
2) That's mostly what I'm working on now. I'm allowing some sides to have a more powerful unit in the last slot (So that they can only have four of them.) that they have to earn. The Dark Trooper, for example, has a personal shield generator to simulate the heavy armor, as well as high health. However, it doesn't unbalance it because of the powerful weapons that most units carry.
I made sure almost every unit has one weapon that's a rough equivalent to a rocket launcher. For example, another weapon that I'm still working on is an Electromagnetic Pulse Rifle. It basically shoots a large blue blaster bolt that uses the EM explosion, and it will chain between units like the arc caster, doing large amounts of damage to electronics (Droids, Vehicles, Turrets, etc.)
Another weapon that I've added is the "Sticky Missile." When you hit an enemy, it sticks to them, waits a couple of seconds, and explodes. If you hit them just right, the impact will throw them into the air. (It has a second invisible ordinance that explodes on impact, using Push to fling the target. It throws allies, too, even if Friendly Fire is off. *Laughs Evilly*) I'm thinking of splitting this into two weapons; the sticky missile and a Graviton Emitter. (The Graviton Emitter does damage to any unit that takes damage from collisions. I'm going to give all units at least a little collision damage, because falling from several thousand feet and taking no damage seems dumb.

) Since this push affects allies, you can use it to shoo away pesky Jawas on Mos Eisley that keep trying to fix the enemies' turrets.
Nova Hawk wrote:Hmmm... looks good, but as Silas said, I think the Jango skin needs to be darkened and more detailed....
Silas wrote:I think the Jango looks pretty nifty, but it'd look even better with a darkened visor. Cool idea though.
I'm going to be working on that. I like that armor itself being white, though. I'll darken the fabric and the visor, though. I've also got a bright orange recoloring of Jango and a Jango with a cape (Fire hazard?

) that I'll put in there somewhere (Maybe Mandalorian commanders helping the Rebels?)
I've also added shield generators. Thanks to Skyhammer_216 for posting how to do this.
Some other screenshots:
HK-47 burns holes through a Clone meatbag.
A group of Rebels, including the retextured Rebel Sniper (Texture from the Bounty Hunter pack's Zam.)
A Stealth Republic Commando (Used the Imp textures instead of the Rep textures for the Stealth version.)
Battle Droid Commander
Thanks for the encouragement, guys. I half expected to be laughed out of the modding scene because of the ridiculous weapons and hue-edited textures.

I'm still working on a complete credit list for the resources, so if you made something you see here, don't feel bad. You'll get credit in the readme.