Rancor Problem

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G_M_StYlEr_M
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Rancor Problem

Post by G_M_StYlEr_M »

Hi Guys I would like to add a rancor to my map a have copy all files in the world 1 ordner but when i place the rancor come this
Hidden/Spoiler:
Image
the same problem is when i would like to show the coruscant.wld i can nothing do!
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Re: Rancor Problem

Post by LoVe_StOnEd »

G_M_StYlEr_M wrote:Hi Guys I would like to add a rancor to my map a have copy all files in the world 1 ordner but when i place the rancor come this
Hidden/Spoiler:
Image
the same problem is when i would like to show the coruscant.wld i can nothing do!
hahahahahaha cool :lol:
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Re: Rancor Problem

Post by FragMe! »

Believe it or not, in ZE that is what it looks like, as long as you positioned it correctly it should show up in game fine, really. If not then add to this topic.
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Re: Rancor Problem

Post by G_M_StYlEr_M »

FragMe! wrote:Believe it or not, in ZE that is what it looks like, as long as you positioned it correctly it should show up in game fine, really. If not then add to this topic.
no it go not ? i dont know why ? ! ideas?
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Re: Rancor Problem

Post by FragMe! »

Just to make sure, you copied the odf, msh and animation files from the Tat3 assets.
The animation files are in the Munged folder.

Also when you are placing it just because it is so wierd looking where your cursor ends up is where he will be. What you can do is put it on an open part of your map just to see if it does show up and then move it to where you want afterwards.
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Re: Rancor Problem

Post by FOOLIS »

The files are in the wrong folder.
ODF´s and MSH´s for objects dont belong in the world1 folder.
They go in their own ones speaking of :
-ODF Folder
-MSH Folder
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Re: Rancor Problem

Post by LoVe_StOnEd »

FragMe! wrote:Just to make sure, you copied the odf, msh and animation files from the Tat3 assets.
The animation files are in the Munged folder.

Also when you are placing it just because it is so wierd looking where your cursor ends up is where he will be. What you can do is put it on an open part of your map just to see if it does show up and then move it to where you want afterwards.
thank you bat i have copdy all files i"m sure :lol:
but what make it when i place the rancor and i see at the zero editor nothing :D
give it not another people they have the same problem in this forum :D
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Re: Rancor Problem

Post by Fiodis »

The rancor is, as you know, an animated prop. So, the distorted MSH that you see in ZE (and sometimes in that "FreeCam bug") is the computer trying to show you all of the animations at once (lol, it's easy to imagine why it is so distorted). In-game it is fixed. Usually.
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Re: Rancor Problem

Post by FragMe! »

FOOLIS wrote:The files are in the wrong folder.
ODF´s and MSH´s for objects dont belong in the world1 folder.
They go in their own ones speaking of :
-ODF Folder
-MSH Folder
and
-Munged Folder (might have to make one if it doesn't exist)
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Re: Rancor Problem

Post by G_M_StYlEr_M »

FragMe! wrote:
FOOLIS wrote:The files are in the wrong folder.
ODF´s and MSH´s for objects dont belong in the world1 folder.
They go in their own ones speaking of :
-ODF Folder
-MSH Folder
and
-Munged Folder (might have to make one if it doesn't exist)
sorry but nothing has change
why is the zero editor broken ?
the same is when i open up coruscant or hoth.wld file the zero make this picture and i cant what read :D
Hidden/Spoiler:
Image
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Re: Rancor Problem

Post by Fiodis »

Ah, so you get that whenever you open any wld file?


Hmmm....not sure if it'll prove anything, but make a new, blank map and try to open it with ZE.
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Re: Rancor Problem

Post by G_M_StYlEr_M »

Fiodis wrote:Ah, so you get that whenever you open any wld file?


Hmmm....not sure if it'll prove anything, but make a new, blank map and try to open it with ZE.
naja sorry but it not works with another zero editor and i would like to make change thinks on coruscant :D
but when the zero editor goes every broken :lol:
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