Rancor Problem
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- G_M_StYlEr_M
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Rancor Problem
Hi Guys I would like to add a rancor to my map a have copy all files in the world 1 ordner but when i place the rancor come this
the same problem is when i would like to show the coruscant.wld i can nothing do!
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- LoVe_StOnEd
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Re: Rancor Problem
hahahahahaha coolG_M_StYlEr_M wrote:Hi Guys I would like to add a rancor to my map a have copy all files in the world 1 ordner but when i place the rancor come thisthe same problem is when i would like to show the coruscant.wld i can nothing do!Hidden/Spoiler:
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FragMe!
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Re: Rancor Problem
Believe it or not, in ZE that is what it looks like, as long as you positioned it correctly it should show up in game fine, really. If not then add to this topic.
- G_M_StYlEr_M
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Re: Rancor Problem
no it go not ? i dont know why ? ! ideas?FragMe! wrote:Believe it or not, in ZE that is what it looks like, as long as you positioned it correctly it should show up in game fine, really. If not then add to this topic.
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FragMe!
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Re: Rancor Problem
Just to make sure, you copied the odf, msh and animation files from the Tat3 assets.
The animation files are in the Munged folder.
Also when you are placing it just because it is so wierd looking where your cursor ends up is where he will be. What you can do is put it on an open part of your map just to see if it does show up and then move it to where you want afterwards.
The animation files are in the Munged folder.
Also when you are placing it just because it is so wierd looking where your cursor ends up is where he will be. What you can do is put it on an open part of your map just to see if it does show up and then move it to where you want afterwards.
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FOOLIS
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Re: Rancor Problem
The files are in the wrong folder.
ODF´s and MSH´s for objects dont belong in the world1 folder.
They go in their own ones speaking of :
-ODF Folder
-MSH Folder
ODF´s and MSH´s for objects dont belong in the world1 folder.
They go in their own ones speaking of :
-ODF Folder
-MSH Folder
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Re: Rancor Problem
thank you bat i have copdy all files i"m sureFragMe! wrote:Just to make sure, you copied the odf, msh and animation files from the Tat3 assets.
The animation files are in the Munged folder.
Also when you are placing it just because it is so wierd looking where your cursor ends up is where he will be. What you can do is put it on an open part of your map just to see if it does show up and then move it to where you want afterwards.
but what make it when i place the rancor and i see at the zero editor nothing
give it not another people they have the same problem in this forum
- Fiodis
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Re: Rancor Problem
The rancor is, as you know, an animated prop. So, the distorted MSH that you see in ZE (and sometimes in that "FreeCam bug") is the computer trying to show you all of the animations at once (lol, it's easy to imagine why it is so distorted). In-game it is fixed. Usually.
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FragMe!
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Re: Rancor Problem
andFOOLIS wrote:The files are in the wrong folder.
ODF´s and MSH´s for objects dont belong in the world1 folder.
They go in their own ones speaking of :
-ODF Folder
-MSH Folder
-Munged Folder (might have to make one if it doesn't exist)
- G_M_StYlEr_M
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Re: Rancor Problem
sorry but nothing has changeFragMe! wrote:andFOOLIS wrote:The files are in the wrong folder.
ODF´s and MSH´s for objects dont belong in the world1 folder.
They go in their own ones speaking of :
-ODF Folder
-MSH Folder
-Munged Folder (might have to make one if it doesn't exist)
why is the zero editor broken ?
the same is when i open up coruscant or hoth.wld file the zero make this picture and i cant what read
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- Fiodis
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Re: Rancor Problem
Ah, so you get that whenever you open any wld file?
Hmmm....not sure if it'll prove anything, but make a new, blank map and try to open it with ZE.
Hmmm....not sure if it'll prove anything, but make a new, blank map and try to open it with ZE.
- G_M_StYlEr_M
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Re: Rancor Problem
naja sorry but it not works with another zero editor and i would like to make change thinks on coruscantFiodis wrote:Ah, so you get that whenever you open any wld file?
Hmmm....not sure if it'll prove anything, but make a new, blank map and try to open it with ZE.
but when the zero editor goes every broken
