SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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obiboba3po
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

wow nice work! :D
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Re: Model Showcase Thread v3.0

Post by computergeek »

Taivyx wrote:A little peek at what I've been working on for the past week
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Ref image for those who don't know what it is
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Beautiful....
Just beautiful. Let me guess.... Terra Strife?
Anyway looks really good
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Re: Model Showcase Thread v3.0

Post by Syth »

Taivyx wrote:A little peek at what I've been working on for the past week
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Image
Ref image for those who don't know what it is
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That's sick, looks very hi-poly though. M4 I think?

Here's a made up rifle thing Ive been working on (partially textured - 3rd person model)
Hidden/Spoiler:
Image
Image
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Syth wrote:
Taivyx wrote:A little peek at what I've been working on for the past week
Hidden/Spoiler:
Image
Ref image for those who don't know what it is
Hidden/Spoiler:
Image
That's sick, looks very hi-poly though. M4 I think?

Here's a made up rifle thing Ive been working on (partially textured - 3rd person model)
Hidden/Spoiler:
Image
Image
Wow, that looks nice! Your UVing makes me jealous...
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Re: Model Showcase Thread v3.0

Post by Silas »

(whistles). Both those guns are amazing. Taivyx, that only took you a week to do?
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Re: Model Showcase Thread v3.0

Post by fai222 »

Both gun models looks awesome! I really like the M4.
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

This is probably the only time you will see me doing next-gen stuff... :lol:
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

YouJediJunkie wrote:This is probably the only time you will see me doing next-gen stuff... :lol:
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Lol, I know what you'd say to me if I made that... Anyway, it's nice but needs a texture.
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

PsYcH0_]-[aMsT3r wrote:Lol, I know what you'd say to me if I made that...
Yeah, I do recommend doing low-poly stuff instead of high-poly stuff when you're practicing. This goes to everyone out there. :wink:
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

YouJediJunkie wrote:
PsYcH0_]-[aMsT3r wrote:Lol, I know what you'd say to me if I made that...
Yeah, I do recommend doing low-poly stuff instead of high-poly stuff when you're practicing. This goes to everyone out there. :wink:
Practising... So you're always practising... Trust me people, if you saw the 50 poly models he's done... Or the MSN chat.... I need to do some models.
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Re: Model Showcase Thread v3.0

Post by destructo_bot »

why so far from the grid?


EDIT: i meant on taivyx's screenshot.
Last edited by destructo_bot on Thu Dec 11, 2008 4:39 pm, edited 2 times in total.
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

destructo_bot wrote:why so far from the grid?
The grid is probably just turned off.
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Thanks for all the positive comments, guys!
Now let's see some negative ones..... those are the ones that help me the most.
Syth wrote: That's sick, looks very hi-poly though. M4 I think?

Here's a made up rifle thing Ive been working on (partially textured - 3rd person model)
Hidden/Spoiler:
Image
Image
Yeah my M4's pretty high-poly at the moment, but I'm largely confident that it'll work well ingame.

That rifle you've got is pretty impressive.
I have a feeling that using that ingame would feel like using a minigun, regardless of the gameplay values.
It's got that sort've uber-rifle kind of look.
YouJediJunkie wrote:This is probably the only time you will see me doing next-gen stuff... :lol:
Hidden/Spoiler:
Image
It's always nice to practice next-gen once in a while since games and computers alike will continue to grow in power.
I'm liking that lightsaber design though, looks very cleanly done, nice work!
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Re: Model Showcase Thread v3.0

Post by Caleb1117 »

I decided to model something, and wanted it to be challenging, so I choose something I didin't think I could do well.
Hidden/Spoiler:
Image

Image

Image
Not as hard as I thought.

Started on this yesterday, and I'm pretty much done modeling wise. I will add some triangular sails at the front and some kind of figure head. I'll challenge myself to make the figure head (A random watery tart) out of one cylinder. I may add an interior, deck details, cannons, etc later on.

I might texture it too, we'll see.
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Yeah that rifle would look cool spraying bullet anywhere. It's got a kinda chunky, powerful look to it that is pwnage itself.

Also nice ship Caleb! I remember YJJ making one like that once, but I like the style of yours better.

Off-topic: Congrats Mav on your 3000th post!
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Re: Model Showcase Thread v3.0

Post by FragMe! »

Caleb1117 wrote:I decided to model something, and wanted it to be challenging, so I choose something I didin't think I could do well.
Hidden/Spoiler:
Image

Image

Image
Not as hard as I thought.

Started on this yesterday, and I'm pretty much done modeling wise. I will add some triangular sails at the front and some kind of figure head. I'll challenge myself to make the figure head (A random watery tart) out of one cylinder. I may add an interior, deck details, cannons, etc later on.

I might texture it too, we'll see.
Nice looking ship, for a model for the "random watery tart" look at statue the Naboo assets it would almost work perfectly just give it a wood texture instead of stone :wink:
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

Caleb1117 wrote:I decided to model something, and wanted it to be challenging, so I choose something I didin't think I could do well.
Hidden/Spoiler:
Image

Image

Image
Not as hard as I thought.

Started on this yesterday, and I'm pretty much done modeling wise. I will add some triangular sails at the front and some kind of figure head. I'll challenge myself to make the figure head (A random watery tart) out of one cylinder. I may add an interior, deck details, cannons, etc later on.

I might texture it too, we'll see.
:O thats amazing!! ive always wanted a ship like that. actually, ive always wanted a black pearl but close enough. does it have an interior?
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

Taivyx wrote:Thanks for all the positive comments, guys!
Now let's see some negative ones..... those are the ones that help me the most.
Syth wrote: That's sick, looks very hi-poly though. M4 I think?

Here's a made up rifle thing Ive been working on (partially textured - 3rd person model)
Hidden/Spoiler:
Image
Image
Yeah my M4's pretty high-poly at the moment, but I'm largely confident that it'll work well ingame.

That rifle you've got is pretty impressive.
I have a feeling that using that ingame would feel like using a minigun, regardless of the gameplay values.
It's got that sort've uber-rifle kind of look.
YouJediJunkie wrote:This is probably the only time you will see me doing next-gen stuff... :lol:
Hidden/Spoiler:
Image
It's always nice to practice next-gen once in a while since games and computers alike will continue to grow in power.
I'm liking that lightsaber design though, looks very cleanly done, nice work!
Well, true, but I will probably stick to 1990s graphics for a loooong while... But again, if The Force Unleashed (or any future next-gen game with a Star Wars theme) ever gets released to the PC with mod tools, it will be different! But I kinda doubt that. :wink:
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Re: Model Showcase Thread v3.0

Post by Actiroan »

Well, definetaly not my best model, but i got inspired to do it after playing Counter Strike 1.6 (total pwnage game!!) and so here it is, my 10-minutes-uzi!

Image
Image
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Actiroan wrote:Well, definetaly not my best model, but i got inspired to do it after playing Counter Strike 1.6 (total pwnage game!!) and so here it is, my 10-minutes-uzi!
Hidden/Spoiler:
Image
Image
Wow, that's pretty nice! I love the actual model but the UV looks a lil bit messy.
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