All-Purpose Request Thread (Take 3)

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Fiodis
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Oh, an aiming laser. Well, that's a cool effect and I'm surprised no one's thought of this before.

The way I see it, there are two good ways to do it:
1. Make an effect, red (or whatever color) with the geometry of a long, narrow cylinder. This will make the beam visible in the air, but it will pass through objects and, after a certain length, it will just stop.


2. Attach a custom light ODF to the weapon's hp_fire via an odf line. This will have the "laser pointer" invisible in the air, but it will show up as a red dot on the target. It won't pass through objects, it will stop and make a red dot on them just like a real laser pointer, and it will (in theory) go on forever, though I'm not sure how well the length will actually be in-game. Also, as a side effect, the farther away an object is, the bigger the dot will be, so you'll have to tailor the dot accordingly: mid-range for a rifle, short-range for a shotgun, long-range for a sniper's rifle, etc.


You know, I really like the sound of #2, it would fit in perfectly for something I have planned. I hope you won't mind if I borrow that idea. But that's of course assuming light odfs can be attached to a weapon instead of a static prop, I'm not sure it's allowed by the game.
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Re: All-Purpose Request Thread (Take 3)

Post by MileHighGuy »

1. Make an effect, red (or whatever color) with the geometry of a long, narrow cylinder. This will make the beam visible in the air, but it will pass through objects and, after a certain length, it will just stop.
could someone make this effect for me?

thanks
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

i think the effect will ruin the atmosphere, who wants to have a long cylinder on the gun pointing through everything?
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Re: All-Purpose Request Thread (Take 3)

Post by MileHighGuy »

you could skin it to look like a laser right?
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

yes, and if its an effect (but that effect will be a long cylinder) it can glow like laser
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Re: All-Purpose Request Thread (Take 3)

Post by MileHighGuy »

yea but if it has pointed ends it wouldnt look so bad

edit: lets continue this discussion here > http://www.gametoast.com/forums/viewtop ... 27&t=18294
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Re: All-Purpose Request Thread (Take 3)

Post by AQT »

I know one was used in the Conversion Pack but it hasn't been released yet so can someone please attach a Phase II jetpack to the Imperial Scout Trooper model? Thanks to whoever this may be.
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Re: All-Purpose Request Thread (Take 3)

Post by Sky_216 »

@AQT: does the scout trooper use exactly the same model as the republic felucia sniper? Because if so then DarthD.U.C.K. made one already.
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

they dont use exactly the samemodel, they have some ifferent bags on different placed and the scut has kneepads, but i can turn thew feluciatrooper into the scout (that mans i will do it)

edit:tjhey arent as similiar as they look on first sight, so i reenveloped the scout
here is the link: click me!
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Re: All-Purpose Request Thread (Take 3)

Post by RED51 »

Can someone make the clone commando's backpack an addon? Thanks in advance!
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

in work
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

lets see which one is better enveloped xd
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Re: All-Purpose Request Thread (Take 3)

Post by SCORCH »

Can somebody make me a green,yellow ,and red lizzards that walk on two feet (one green lizzard one yellow one red)? :bowdown:
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

i dont think anybody wil doo that, its too much work
you would have to create all anims for it
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Re: All-Purpose Request Thread (Take 3)

Post by AQT »

Thanks, D.U.C.K. but your Scout model seems to have shoulder problems:
Image
Who's model am I suppose to use? I'm torn!
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.

Or you could reskin Bossk from the Convo Pack assets.
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Re: All-Purpose Request Thread (Take 3)

Post by yukisuna »

RED51 wrote:Can someone make the clone commando's backpack an addon? Thanks in advance!


do you mean a msh for it? ive just made one.
or do you mean the odf?
or just as a SoldierAddon-file?
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Re: All-Purpose Request Thread (Take 3)

Post by SCORCH »

Fiodis wrote:
DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.

Or you could reskin Bossk from the Convo Pack assets.
Is it possible to make the dewback(found it) walk on two legs and scale it down?

EDIT: and could you add another two arms.....heheheheheheheeheh
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Re: All-Purpose Request Thread (Take 3)

Post by Darth Revan »

I Msh and Tga for a phase 2 White Clone With A Sniping Visor
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Re: All-Purpose Request Thread (Take 3)

Post by RogueKnight »

SCORCH wrote:
Fiodis wrote:
DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.

Or you could reskin Bossk from the Convo Pack assets.
Is it possible to make the dewback(found it) walk on two legs and scale it down?

EDIT: and could you add another two arms.....heheheheheheheeheh
Wampa Animations?
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