All-Purpose Request Thread (Take 3)
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- Fiodis
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Re: All-Purpose Request Thread (Take 3)
Oh, an aiming laser. Well, that's a cool effect and I'm surprised no one's thought of this before.
The way I see it, there are two good ways to do it:
1. Make an effect, red (or whatever color) with the geometry of a long, narrow cylinder. This will make the beam visible in the air, but it will pass through objects and, after a certain length, it will just stop.
2. Attach a custom light ODF to the weapon's hp_fire via an odf line. This will have the "laser pointer" invisible in the air, but it will show up as a red dot on the target. It won't pass through objects, it will stop and make a red dot on them just like a real laser pointer, and it will (in theory) go on forever, though I'm not sure how well the length will actually be in-game. Also, as a side effect, the farther away an object is, the bigger the dot will be, so you'll have to tailor the dot accordingly: mid-range for a rifle, short-range for a shotgun, long-range for a sniper's rifle, etc.
You know, I really like the sound of #2, it would fit in perfectly for something I have planned. I hope you won't mind if I borrow that idea. But that's of course assuming light odfs can be attached to a weapon instead of a static prop, I'm not sure it's allowed by the game.
The way I see it, there are two good ways to do it:
1. Make an effect, red (or whatever color) with the geometry of a long, narrow cylinder. This will make the beam visible in the air, but it will pass through objects and, after a certain length, it will just stop.
2. Attach a custom light ODF to the weapon's hp_fire via an odf line. This will have the "laser pointer" invisible in the air, but it will show up as a red dot on the target. It won't pass through objects, it will stop and make a red dot on them just like a real laser pointer, and it will (in theory) go on forever, though I'm not sure how well the length will actually be in-game. Also, as a side effect, the farther away an object is, the bigger the dot will be, so you'll have to tailor the dot accordingly: mid-range for a rifle, short-range for a shotgun, long-range for a sniper's rifle, etc.
You know, I really like the sound of #2, it would fit in perfectly for something I have planned. I hope you won't mind if I borrow that idea. But that's of course assuming light odfs can be attached to a weapon instead of a static prop, I'm not sure it's allowed by the game.
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MileHighGuy
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Re: All-Purpose Request Thread (Take 3)
could someone make this effect for me?1. Make an effect, red (or whatever color) with the geometry of a long, narrow cylinder. This will make the beam visible in the air, but it will pass through objects and, after a certain length, it will just stop.
thanks
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
i think the effect will ruin the atmosphere, who wants to have a long cylinder on the gun pointing through everything?
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MileHighGuy
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Re: All-Purpose Request Thread (Take 3)
you could skin it to look like a laser right?
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
yes, and if its an effect (but that effect will be a long cylinder) it can glow like laser
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MileHighGuy
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Re: All-Purpose Request Thread (Take 3)
yea but if it has pointed ends it wouldnt look so bad
edit: lets continue this discussion here > http://www.gametoast.com/forums/viewtop ... 27&t=18294
edit: lets continue this discussion here > http://www.gametoast.com/forums/viewtop ... 27&t=18294
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AQT
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Re: All-Purpose Request Thread (Take 3)
I know one was used in the Conversion Pack but it hasn't been released yet so can someone please attach a Phase II jetpack to the Imperial Scout Trooper model? Thanks to whoever this may be.
- Sky_216
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Re: All-Purpose Request Thread (Take 3)
@AQT: does the scout trooper use exactly the same model as the republic felucia sniper? Because if so then DarthD.U.C.K. made one already.
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
they dont use exactly the samemodel, they have some ifferent bags on different placed and the scut has kneepads, but i can turn thew feluciatrooper into the scout (that mans i will do it)
edit:tjhey arent as similiar as they look on first sight, so i reenveloped the scout
here is the link: click me!
edit:tjhey arent as similiar as they look on first sight, so i reenveloped the scout
here is the link: click me!
- RED51
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Re: All-Purpose Request Thread (Take 3)
Can someone make the clone commando's backpack an addon? Thanks in advance!
- DarthD.U.C.K.
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- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
lets see which one is better enveloped xd
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SCORCH
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Re: All-Purpose Request Thread (Take 3)
Can somebody make me a green,yellow ,and red lizzards that walk on two feet (one green lizzard one yellow one red)? 
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
i dont think anybody wil doo that, its too much work
you would have to create all anims for it
you would have to create all anims for it
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AQT
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Re: All-Purpose Request Thread (Take 3)
Thanks, D.U.C.K. but your Scout model seems to have shoulder problems:

Who's model am I suppose to use? I'm torn!
Who's model am I suppose to use? I'm torn!
- Fiodis
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Re: All-Purpose Request Thread (Take 3)
Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Or you could reskin Bossk from the Convo Pack assets.
- yukisuna
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Re: All-Purpose Request Thread (Take 3)
RED51 wrote:Can someone make the clone commando's backpack an addon? Thanks in advance!
do you mean a msh for it? ive just made one.
or do you mean the odf?
or just as a SoldierAddon-file?
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SCORCH
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Re: All-Purpose Request Thread (Take 3)
Is it possible to make the dewback(found it) walk on two legs and scale it down?Fiodis wrote:Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Or you could reskin Bossk from the Convo Pack assets.
EDIT: and could you add another two arms.....heheheheheheheeheh
- Darth Revan
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Re: All-Purpose Request Thread (Take 3)
I Msh and Tga for a phase 2 White Clone With A Sniping Visor
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RogueKnight
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Re: All-Purpose Request Thread (Take 3)
Wampa Animations?SCORCH wrote:Is it possible to make the dewback(found it) walk on two legs and scale it down?Fiodis wrote:Someone, I think it was....FragMe? Made and released a Dewback model. It walks on four feet but you can reskin it at least.DarthD.U.C.K. wrote:i dont think anybody wil doo that, its too much work
you would have to create all anims for it
Or you could reskin Bossk from the Convo Pack assets.
EDIT: and could you add another two arms.....heheheheheheheeheh
