Scaling weopons???

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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jedi_pilot
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Scaling weopons???

Post by jedi_pilot »

What is the general size in XSI that weapons need to be so they are the right size in SWBFII :D ???
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Re: Scaling weopons???

Post by Taivyx »

Just for future reference, in XSI, each unit on the grid is equal to 1 meter (about 3 feet) in SWBF2.

But, you can always use Repsharpshooter's beta Mesh Importer to import a rifle model from the assets to XSI, and compare sizes that way.
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Re: Scaling weopons???

Post by Caleb1117 »

Or use Pyc0fred's beta bones, cause they come with a person.
jedi_pilot
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Re: Scaling weopons???

Post by jedi_pilot »

Where can I get the bones or the mesh importer :) ???
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AceMastermind
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Re: Scaling weopons???

Post by AceMastermind »

jedi_pilot wrote:Where can I get the bones
Look in the Tutorial thread for "Getting a new player model into SWBF2", you will find a link to the Unit_Template_Beta in the first post of that topic, or you could go to psych0fred's website and download it.
jedi_pilot wrote:...or the mesh importer
Mesh Importer *BETA*
jedi_pilot
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Re: Scaling weopons???

Post by jedi_pilot »

Thank's I've already downloaded the program and I'm going to use it to compare sizes :D . But, do I need to convert the .obj file so it can load into XSI :? ???
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Re: Scaling weopons???

Post by Taivyx »

No, simply go to:

File --> Import

or something like that
jedi_pilot
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Re: Scaling weopons???

Post by jedi_pilot »

It worked :D !!! thank's
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