Scaling weopons???
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jedi_pilot
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Scaling weopons???
What is the general size in XSI that weapons need to be so they are the right size in SWBFII
???
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Taivyx
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Re: Scaling weopons???
Just for future reference, in XSI, each unit on the grid is equal to 1 meter (about 3 feet) in SWBF2.
But, you can always use Repsharpshooter's beta Mesh Importer to import a rifle model from the assets to XSI, and compare sizes that way.
But, you can always use Repsharpshooter's beta Mesh Importer to import a rifle model from the assets to XSI, and compare sizes that way.
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Caleb1117
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Re: Scaling weopons???
Or use Pyc0fred's beta bones, cause they come with a person.
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jedi_pilot
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Re: Scaling weopons???
Where can I get the bones or the mesh importer
???
- AceMastermind
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Re: Scaling weopons???
Look in the Tutorial thread for "Getting a new player model into SWBF2", you will find a link to the Unit_Template_Beta in the first post of that topic, or you could go to psych0fred's website and download it.jedi_pilot wrote:Where can I get the bones
Mesh Importer *BETA*jedi_pilot wrote:...or the mesh importer
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jedi_pilot
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Re: Scaling weopons???
Thank's I've already downloaded the program and I'm going to use it to compare sizes
. But, do I need to convert the .obj file so it can load into XSI
???
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Taivyx
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Re: Scaling weopons???
No, simply go to:
File --> Import
or something like that
File --> Import
or something like that
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jedi_pilot
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Re: Scaling weopons???
It worked
!!! thank's
