Rends Tatooine Mos Eisley Announcement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Dohnutt
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Post by Dohnutt »

[SBF]ATATFIGHTR wrote:That would be cool to have maybe 2-3 AT-STs depending on the final size of the map.
Hm, I'd say 2 max. Like I said before, ATSTs are too easy to kill people in. But, then again, it IS harder because the AI use the ATSTs... Ok, I'd rather still not have ATST's, but if they're voted in, then have 2 max... (depending on the map size)
Tuskenjedi

Post by Tuskenjedi »

Maybe they could be self pilotting... :atat:
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Post by Penguin »

if your doing the AT-ST thing then just add this

addhealth -5

and the health will go down by 5 every second, or you could make slower, like -0.3
Rockwind

Post by Rockwind »

hmmm AT-ST would go well in map, as there was an imp base in mos eisley if anybody didn't know. Are u adding the impbase in mos eisley by the way? Because in the book complete star wars locations it says the empire built a small base in mos eisley
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Post by Penguin »

will you have the Jango Fett areana/landing bay ((not sure what one)) in it?
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Post by ~*~Glitch_Master~*~ »

Syth wrote:I duno about self damaging AT-ST. It should just be severly limited.
It needs a larger spawning time. Also puting some mineing hint nodes around the streets and giving the rocket launcher some acurate damage would also help n00bing down the AT-ST a bit.
Dude bad idea with the rocket launcher! Have you ever played conquest and you aways get hit by those rare people that are heavy troopers and are extremly accurate? Well Im one of those people and tuning up that rocket launcher is a really bad idea for the people with terrible dodgeing skills.
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Post by Rends »

Penguin wrote:will you have the Jango Fett areana/landing bay ((not sure what one)) in it?
at the moment the arena is outside the playable field and would only be something like an background object.

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Post by Penguin »

okay
Rockwind

Post by Rockwind »

would the map not be able to hold jango fett arena as it would make it too big?
Protector_Pulch

Post by Protector_Pulch »

I think the AT-ST should be some kind of stationary turrets: They either should be standing outside the city, attacking unit on buildings with their blasters, and attacking turrets with the remote rocket, or they could be immobilized , so they're nothing but a big bad turret.
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Post by Maveritchell »

Protector_Pulch wrote:I think the AT-ST should be some kind of stationary turrets: They either should be standing outside the city, attacking unit on buildings with their blasters, and attacking turrets with the remote rocket, or they could be immobilized , so they're nothing but a big bad turret.
Or even better, station them outside the city and just make all the city entrances impassable for something of that size.
RC-1290

Post by RC-1290 »

I don't think the Imperials would really let an AT-ST stand still, where everyone has a clear shot, since it an All Terrain- Scout Transport(correct me if I'm wrong) and it's made for scouting. That would give you an agile vehicle, lightly armored so it won't really compromise the speed.
The AT-ST is said to be made to function on planets that didn't allow vehicles with repulsor lift.
Furthermore, the Sandtroopers used Dewbacks becouse other vehicles would be damaged by the Sand, and the Dewbacks were used to the conditions on Tatooine.
Ofcourse the other story would be that you don't see the AT-ST simply becouse it probably wasn't designed when they were making A new hope.

My final Note is: Once the Imperials took control of Mos Eisley, they didn't really need to go anywhere exept for back to the Star Destroyer. They were guarding the city.

Probably I forgot something but, I'll post this for now

Greetings, RC-1290'Dreadnought'
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Post by Rends »

Well i think i will decide about using the ATST or not later when it comes to gameplay.
There are reasons to use and there are reasons not to use them.

Have a look at the first 2 finished Objects
(For those who don´t know it. Each model needs to be uvmapped, a texture, a shadowobject, a collision and lowres model)

first one is the ironscrap from an old spaceship (seen in the movie right from the transporter)
Image

Next one is the sideentry of the underground spaceportlevel. It doesn´t have any interior yet so it looks somewhat basic. Hope you like the door texture ;)
Image

Comments?

Rends
Rockwind

Post by Rockwind »

Wow i like the iron scraps. I think u should do quite a lot of bits of metal and stuff hanging around as for after all its a spaceport town. The spaceport interior looks good. All it really needs is some boxes and maybe a astromech droid rolling around inside it and then that will be great
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Post by Epena »

You really ought to make the wall to celing transition less abrupt. Not rounded, but less abrupt.
Protector_Pulch

Post by Protector_Pulch »

The door textures is good.But like Rockwind says, you need props - you need lots of them. I'd also say that you should have a fighter on a high building, that can hardly be reached,so people are busy figuring out how to get there.
Rockwind

Post by Rockwind »

Yeah thats quite an alright i idea proptector_pulch.

So can we go inside a lot of the buildings and explore?

Just one more question, is it possible to make a building that could explode? I know it would take a while to do but i'm just asking :)
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Post by Rends »

don´t worry guys. the interior will be done later and i will change the ceiling texture too.
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Post by [SBF]ATATFIGHTR »

those models look great in game.
Customapshelp

Post by Customapshelp »

This map is the best that i have seen. Its going to be awsome in the game. I cant wait to play it. Keep up the good work!

PS: I sent you a PM
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