Hm, I'd say 2 max. Like I said before, ATSTs are too easy to kill people in. But, then again, it IS harder because the AI use the ATSTs... Ok, I'd rather still not have ATST's, but if they're voted in, then have 2 max... (depending on the map size)[SBF]ATATFIGHTR wrote:That would be cool to have maybe 2-3 AT-STs depending on the final size of the map.
Rends Tatooine Mos Eisley Announcement
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Dude bad idea with the rocket launcher! Have you ever played conquest and you aways get hit by those rare people that are heavy troopers and are extremly accurate? Well Im one of those people and tuning up that rocket launcher is a really bad idea for the people with terrible dodgeing skills.Syth wrote:I duno about self damaging AT-ST. It should just be severly limited.
It needs a larger spawning time. Also puting some mineing hint nodes around the streets and giving the rocket launcher some acurate damage would also help n00bing down the AT-ST a bit.
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Or even better, station them outside the city and just make all the city entrances impassable for something of that size.Protector_Pulch wrote:I think the AT-ST should be some kind of stationary turrets: They either should be standing outside the city, attacking unit on buildings with their blasters, and attacking turrets with the remote rocket, or they could be immobilized , so they're nothing but a big bad turret.
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RC-1290
I don't think the Imperials would really let an AT-ST stand still, where everyone has a clear shot, since it an All Terrain- Scout Transport(correct me if I'm wrong) and it's made for scouting. That would give you an agile vehicle, lightly armored so it won't really compromise the speed.
The AT-ST is said to be made to function on planets that didn't allow vehicles with repulsor lift.
Furthermore, the Sandtroopers used Dewbacks becouse other vehicles would be damaged by the Sand, and the Dewbacks were used to the conditions on Tatooine.
Ofcourse the other story would be that you don't see the AT-ST simply becouse it probably wasn't designed when they were making A new hope.
My final Note is: Once the Imperials took control of Mos Eisley, they didn't really need to go anywhere exept for back to the Star Destroyer. They were guarding the city.
Probably I forgot something but, I'll post this for now
Greetings, RC-1290'Dreadnought'
The AT-ST is said to be made to function on planets that didn't allow vehicles with repulsor lift.
Furthermore, the Sandtroopers used Dewbacks becouse other vehicles would be damaged by the Sand, and the Dewbacks were used to the conditions on Tatooine.
Ofcourse the other story would be that you don't see the AT-ST simply becouse it probably wasn't designed when they were making A new hope.
My final Note is: Once the Imperials took control of Mos Eisley, they didn't really need to go anywhere exept for back to the Star Destroyer. They were guarding the city.
Probably I forgot something but, I'll post this for now
Greetings, RC-1290'Dreadnought'
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Well i think i will decide about using the ATST or not later when it comes to gameplay.
There are reasons to use and there are reasons not to use them.
Have a look at the first 2 finished Objects
(For those who don´t know it. Each model needs to be uvmapped, a texture, a shadowobject, a collision and lowres model)
first one is the ironscrap from an old spaceship (seen in the movie right from the transporter)

Next one is the sideentry of the underground spaceportlevel. It doesn´t have any interior yet so it looks somewhat basic. Hope you like the door texture

Comments?
Rends
There are reasons to use and there are reasons not to use them.
Have a look at the first 2 finished Objects
(For those who don´t know it. Each model needs to be uvmapped, a texture, a shadowobject, a collision and lowres model)
first one is the ironscrap from an old spaceship (seen in the movie right from the transporter)
Next one is the sideentry of the underground spaceportlevel. It doesn´t have any interior yet so it looks somewhat basic. Hope you like the door texture
Comments?
Rends
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