Christophsis Battle (Crystal City)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Would you like this map is released along with a map of the space of Christophsis?

Of course man!!!
44
35%
It would be nice but I prefer to see the first land map
30
24%
good idea but you can release it separately
45
36%
you take a long time in terms
3
2%
No man is a bad idea
3
2%
 
Total votes: 125
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Delta-1035
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Re: Christophsis Battle (Crystal City)

Post by Delta-1035 »

no problem :wink:
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Re: Christophsis Battle (Crystal City)

Post by Cubsrule »

Looks great! :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Ok, I've changed some things on the map, I've included more buildings, I used the texture Delta1035 (thanks Delta1035) for the AAT, I included a small table with a hologram, corrected distance vision and color and transparency of the crystals.
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Still much to be done, I hope to have it ready soon.
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Re: Christophsis Battle (Crystal City)

Post by Delta 47 »

Those are some sweet screen-shots! Still I think the color for the buildings/props are a little bit to bright. Maybe some kinds of marks or something will make them look more like the setting. After all a battle is taking place and they should look a little more battle-scared.
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Re: Christophsis Battle (Crystal City)

Post by Master_Ben »

Looks good some more. :wink:
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

Wow, awesome! But is Commander Cody Phase I gonna be included?
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Re: Christophsis Battle (Crystal City)

Post by H_BOMB »

Wow, this is really looking like a great map. You might want to change the terrain outside of the streets to be a little darker. I dunno, something just looks awkward about it, too bright maybe.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

H_BOMB wrote:Wow, this is really looking like a great map. You might want to change the terrain outside of the streets to be a little darker. I dunno, something just looks awkward about it, too bright maybe.
Yes, I want to change that, the ground has some elevations in ZeroEditor can see the shadows of the land but not in the game, you know how to do it?
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Re: Christophsis Battle (Crystal City)

Post by Delta-1035 »

this map looks really amazing.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Nova Hawk wrote:Wow, awesome! But is Commander Cody Phase I gonna be included?
Yes, but the commander cody that was published like this:
Image

I need to have armor and helmet episode II clone
like this:
Image

someone has it so?
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Delta-1035 wrote:this map looks really amazing.
Hi Delta! I send a menssage to you... captain rex...
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Re: Christophsis Battle (Crystal City)

Post by Master_Ben »

The crystals look a bit filled, with no variation, ye know? I think it might look better that way. With variation, I mean.
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Re: Christophsis Battle (Crystal City)

Post by Delta-1035 »

i think it looks ok...
ForceMaster wrote:Hi Delta! I send a menssage to you... captain rex...
i know, i have just to talk with MandeRek frist, but i think you'll have it in 1-2 days max :wink:
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Delta-1035 wrote:i think it looks ok...
ForceMaster wrote:Hi Delta! I send a menssage to you... captain rex...
i know, i have just to talk with MandeRek frist, but i think you'll have it in 1-2 days max :wink:
:bowdown: thanks man!
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Re: Christophsis Battle (Crystal City)

Post by The_Emperor »

:o nice! Really captures the scenery as it was shown in the movie quite well. I'm impressed.
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Re: Christophsis Battle (Crystal City)

Post by Delta-1035 »

ForceMaster wrote: :bowdown: thanks man!
no problem,
would you want also the arc trooper model with jetpack?
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Delta-1035 wrote:
ForceMaster wrote: :bowdown: thanks man!
no problem,
would you want also the arc trooper model with jetpack?
Yes man! Rex have a jetpack in the movie. :D
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Re: Christophsis Battle (Crystal City)

Post by DarthD.U.C.K. »

ForceMaster wrote:like this:
Image

someone has it so?
the unit_template_beta (playermodeltemplates) contains a enveloped ep2-clone you can just add the visorguard and he will be exportingready
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

DarthD.U.C.K. wrote:
ForceMaster wrote:like this:
Image

someone has it so?
the unit_template_beta (playermodeltemplates) contains a enveloped ep2-clone you can just add the visorguard and he will be exportingready
thanks DarthD.U.C.K, bud I can't export models, i use MeshEx, can't export animations with ModTool.
see here:http://www.gametoast.com/forums/viewtop ... 36&t=16095
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Re: Christophsis Battle (Crystal City)

Post by DarthD.U.C.K. »

you can make the visorguard and i can put it on the trooper (remapped if you want) and export it for you
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