Rhen Var: Temple 2.0 RELEASED!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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SBF_Dann_Boeing
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Re: Rhen Var: Temple 2.0

Post by SBF_Dann_Boeing »

i do remember releasing it but it was a while ago. The topic may have been lost when we switched forums, or i might just be remembering wrong. In any case, if you want to Acklay Bridge to your ginormously awesome list of mods here's the link: http://files.filefront.com/Acklay+Bridg ... einfo.html



And ohohoho, have i got something good cooking up for Rhen Var's Hunt mode......heheheh....i can just picture the look on all of your faces when i show you what i am creating....heeheeheehehehehe...
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Re: Rhen Var: Temple 2.0

Post by SBF_Dann_Boeing »

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Re: Rhen Var: Temple 2.0

Post by FragMe! »

hmmm big






*runs away in sheer terror*
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Re: Rhen Var: Temple 2.0

Post by Taivyx »

Lord Boeing wrote:i can just picture the look on all of your faces when i show you what i am creating....
:eek:





*Applauds*
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Re: Rhen Var: Temple 2.0

Post by {501st}Commander_Appo »

Is it playable?
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Re: Rhen Var: Temple 2.0

Post by EGG_GUTS »

Thing...big...kill...clones...yes :bowdown:
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Re: Rhen Var: Temple 2.0

Post by The_Emperor »

:O Now THATS a golem!
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Re: Rhen Var: Temple 2.0

Post by AlexSecura »

That looks really like a Golem.
:eek:

btw:will add the Acklay Map to the ginormously awesome list of mods. :wink:
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Re: Rhen Var: Temple 2.0

Post by SBF_Dann_Boeing »

{501st}Commander_Appo wrote:Is it playable?
oh yes. very.
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Re: Rhen Var: Temple 2.0

Post by trainmaster611 »

A little bit too much fun with that skeleton and animation scaling maybe? :wink:
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Re: Rhen Var: Temple 2.0

Post by lt prudii »

thats pretty big... :faint:

looks awesome and i bet its fun, looks really good so far
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Re: Rhen Var: Temple 2.0

Post by lieutenantcoda »

you imagined right..........*faints*
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Re: Rhen Var: Temple 2.0

Post by Caleb1117 »

Holy Bananas!
:runaway:

Wow, Somen00b I'm sure would love that for his magic weapons mod.
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Re: Rhen Var: Temple 2.0

Post by MetalcoreRancor »

Once again, Dann has forgotten to mention that I created the .combo for his giants...

But I can't wait for this map.
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Re: Rhen Var: Temple 2.0

Post by SBF_Dann_Boeing »

u didn't make the combos for my giants...you helped me fix they're skeleton
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Re: Rhen Var: Temple 2.0

Post by TheRocket »

WOW
thats some huge monster.........
when i saw that i started laughing so hard i fell out of my chair :funny2:
and being at my library mooching off there high speed i got a few good looks
:bowdown: :bowdown:
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Re: Rhen Var: Temple 2.0

Post by Adjuntant_Reflex »

:bowdown: :bowdown: *flees in terror of the monster,then bows when he is out of range of being killed* :bowdown: :bowdown:
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Re: Rhen Var: Temple 2.0

Post by SBF_Dann_Boeing »

one issue with it tho is that its collision refuses to be scaled up as well, so everything goes through them. Does anybody have any clue if this is fixable?
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Re: Rhen Var: Temple 2.0

Post by SBF_Dann_Boeing »

Well, its gonna be back to work with this again. FragMe is looking into the collision issue with the giant wampa and golem.

Here's gogie's new Ebon Hawk model (to take the place of the falcon in CW, the falcon is still in gcw tho).
Image

and here's the map for the new map layout (i'm using traditional style minimaps now that are easier to see)
Image
Last edited by SBF_Dann_Boeing on Sat Dec 29, 2007 11:26 pm, edited 1 time in total.
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Re: Rhen Var: Temple 2.0

Post by NullCommando »

Oh this is awesome! Gogie sure knows his stuff when it comes to modeling! When this comes out its a definate downlaod from me Dann! I loved your maps!
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