Rhen Var: Temple 2.0 RELEASED!
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- SBF_Dann_Boeing
- Groove Walrus

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Re: Rhen Var: Temple 2.0
i do remember releasing it but it was a while ago. The topic may have been lost when we switched forums, or i might just be remembering wrong. In any case, if you want to Acklay Bridge to your ginormously awesome list of mods here's the link: http://files.filefront.com/Acklay+Bridg ... einfo.html
And ohohoho, have i got something good cooking up for Rhen Var's Hunt mode......heheheh....i can just picture the look on all of your faces when i show you what i am creating....heeheeheehehehehe...
And ohohoho, have i got something good cooking up for Rhen Var's Hunt mode......heheheh....i can just picture the look on all of your faces when i show you what i am creating....heeheeheehehehehe...
- SBF_Dann_Boeing
- Groove Walrus

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FragMe!
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Re: Rhen Var: Temple 2.0
hmmm big
*runs away in sheer terror*
*runs away in sheer terror*
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Taivyx
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Re: Rhen Var: Temple 2.0
Lord Boeing wrote:i can just picture the look on all of your faces when i show you what i am creating....
*Applauds*
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{501st}Commander_Appo
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Re: Rhen Var: Temple 2.0
Is it playable?
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EGG_GUTS
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Re: Rhen Var: Temple 2.0
Thing...big...kill...clones...yes 
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The_Emperor
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Re: Rhen Var: Temple 2.0
:O Now THATS a golem!
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AlexSecura
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Re: Rhen Var: Temple 2.0
That looks really like a Golem.
btw:will add the Acklay Map to the ginormously awesome list of mods.
btw:will add the Acklay Map to the ginormously awesome list of mods.
- SBF_Dann_Boeing
- Groove Walrus

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Re: Rhen Var: Temple 2.0
oh yes. very.{501st}Commander_Appo wrote:Is it playable?



- trainmaster611
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Re: Rhen Var: Temple 2.0
A little bit too much fun with that skeleton and animation scaling maybe? 
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lt prudii
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Re: Rhen Var: Temple 2.0
thats pretty big...
looks awesome and i bet its fun, looks really good so far
looks awesome and i bet its fun, looks really good so far
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lieutenantcoda
Re: Rhen Var: Temple 2.0
you imagined right..........*faints*
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Caleb1117
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Re: Rhen Var: Temple 2.0
Holy Bananas!
Wow, Somen00b I'm sure would love that for his magic weapons mod.
Wow, Somen00b I'm sure would love that for his magic weapons mod.
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MetalcoreRancor
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Re: Rhen Var: Temple 2.0
Once again, Dann has forgotten to mention that I created the .combo for his giants...
But I can't wait for this map.
But I can't wait for this map.
- SBF_Dann_Boeing
- Groove Walrus

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Re: Rhen Var: Temple 2.0
u didn't make the combos for my giants...you helped me fix they're skeleton
- TheRocket
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Re: Rhen Var: Temple 2.0
WOW
thats some huge monster.........
when i saw that i started laughing so hard i fell out of my chair
and being at my library mooching off there high speed i got a few good looks

We bow to your power
thats some huge monster.........
when i saw that i started laughing so hard i fell out of my chair
and being at my library mooching off there high speed i got a few good looks
We bow to your power
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Adjuntant_Reflex
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Re: Rhen Var: Temple 2.0
- SBF_Dann_Boeing
- Groove Walrus

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Re: Rhen Var: Temple 2.0
one issue with it tho is that its collision refuses to be scaled up as well, so everything goes through them. Does anybody have any clue if this is fixable?
- SBF_Dann_Boeing
- Groove Walrus

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Re: Rhen Var: Temple 2.0
Well, its gonna be back to work with this again. FragMe is looking into the collision issue with the giant wampa and golem.
Here's gogie's new Ebon Hawk model (to take the place of the falcon in CW, the falcon is still in gcw tho).

and here's the map for the new map layout (i'm using traditional style minimaps now that are easier to see)

Here's gogie's new Ebon Hawk model (to take the place of the falcon in CW, the falcon is still in gcw tho).

and here's the map for the new map layout (i'm using traditional style minimaps now that are easier to see)

Last edited by SBF_Dann_Boeing on Sat Dec 29, 2007 11:26 pm, edited 1 time in total.
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NullCommando
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Re: Rhen Var: Temple 2.0
Oh this is awesome! Gogie sure knows his stuff when it comes to modeling! When this comes out its a definate downlaod from me Dann! I loved your maps!


