Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Caleb1117 wrote:Haven't been posting alot of my work recently, but here's alittle something, a Star warsy couch.

Front view.
Image

Lights on the side which will glow when it's done.
Image

Mr. Clone enjoys a well earned rest.

Image
Nice! Put that in DMI as a 3-person vehhicle with no weapons or ability to move, each peson using different brand-new anims, and BAM it's perfect.
Off-topic: How'd you change the background color of XSI? Don't make fun of me 'bout that question [hugelie]I'm not a modeler, so I wouldn't know.[/hugelie]
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: Model showcase thread Part II

Post by YouJediJunkie »

It's not that accurate for now, but it is getting there...

Image
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

YouJediJunkie wrote:It's not that accurate for now, but it is getting there...

Image
Not to be mean or... Wait, this is your first, right? My best player model was a Mr. Peanut model, and it's horrible. This one is really good for a start.
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: Model showcase thread Part II

Post by YouJediJunkie »

Yeah, it is my first proper go at character modelling. I still have to fix the anatomy (Specially the legs, they are quite aweful). For being an early stage, I dig it. :music:
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Office Building w/ Working Elevator (Untextured, in need of a good texturer):
Image

Observatory w/ working elevator (In need of new, good textures):
Image
As I just said, I need some good textures. As you can see in my observatory and arena from pg. 21, I have major problems about using the same texture repetetively.
EDIT: I'm saying this here to see if it's okay w/ FragMe! and Caleb first, and I think I'm gonna retexture the Observatory using their houses' textures.
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: Model showcase thread Part II

Post by YouJediJunkie »

Okay, this is how it looks for now. The side is fairly okay, when you keep mind that I could not find any good photographs to use for my rotoscoping. I am getting a scanner this summer, so I can draw models and simply use them in XSI. That will be brilliant - this way I'll be able to brush up my drawing skills! :music:

Image
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Model showcase thread Part II

Post by FragMe! »

Fluffy_the_ic wrote:EDIT: I'm saying this here to see if it's okay w/ FragMe! and Caleb first, and I think I'm gonna retexture the Observatory using their houses' textures.
Fine with me they were just textures found on the web, as a matter of fact here is a link to some good brick and wood textures just need to convert them to tga if they aren't already and make sure they are a power of 2 size wise

http://www.funnyfarm.tv/brick/gallery.htm

@YJJ if you look in the Pepperland WIP you will see a earlier picture of what Manderek is talking about (actually I typed a more longer answer earlier but it seems to have not made it and is now floating around the ether)
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Thanks Frag! I really like those, usually the textures I find on Google stick. The best I've ever found id the metal texture I always use.
Observatory then: Image

Observatory now:Image
Hmmmmmm... which is better? If you say the first one, I'm showing you the interior texture. THEN you decide. :funny2: :lol:
Credits: FragMe!, Caleb1117, and :google: .
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: Model showcase thread Part II

Post by YouJediJunkie »

Fluffy_the_ic, I'd deffo pick the second one. It looks way better than the first one, but it looks too Medieval. I'd go for a more modern brick image if I were you.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

YouJediJunkie wrote:Fluffy_the_ic, I'd deffo pick the second one. It looks way better than the first one, but it looks too Medieval. I'd go for a more modern brick image if I were you.
Gotcha. I just started to think that, too. I personnaly like rocks, but bricks do look better. But, the only bricks that came with their pack looked too Christmas-y because of the bottom of the texture.
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: Model showcase thread Part II

Post by YouJediJunkie »

Grab a camera and get some photos!

Or, you could always go to cgtextures.com or whatever that site is called...
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

YouJediJunkie wrote:Grab a camera and get some photos!

Or, you could always go to cgtextures.com or whatever that site is called...
Well, I noticed another, better, non-christmasy brick texture, as well as the joys and realism of spatial projection!
View 1:
Image
View 2:
Image
View 3:
Image
Time to go fix my Arena now... Now for the first time you'll ever see me use a smile on the other page of smileis... :emp: Thank the lord for FragMe! Caleb, and :google: ...
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Model showcase thread Part II

Post by Caleb1117 »

If you click that eye icon, and uncheck texture supports, you can hide all those green boxes, and such.
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Re: Model showcase thread Part II

Post by 1z2x3c »

Image
SO what do you think.. oh its my 3rd modle
Last edited by 1z2x3c on Thu Jun 12, 2008 8:15 pm, edited 1 time in total.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Model showcase thread Part II

Post by Taivyx »

1z2x3c wrote:Image
SO what do you think.. oh its my 3rd modle
Quite advanced for your third model ever, good job
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Re: Model showcase thread Part II

Post by 1z2x3c »

i try to make things as best as possible... thank you
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Model showcase thread Part II

Post by Fluffy_the_ic »

My new model for DMI (NOTE: NEVER DO A CAGE IN XSI WOTHOUT BREAKS! Your hands start to get hard to control...):
Image
Is it good so far?
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Re: Model showcase thread Part II

Post by 1z2x3c »

Image
ok ... my fith modle.. i made it for tean... but i cnat texter so... im looking for some one to do that. And to make it a msh. Also does it need collison geometry
User avatar
redgroupclan
High General
High General
Posts: 867
Joined: Thu Jan 24, 2008 11:47 pm
Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"

Re: Model showcase thread Part II

Post by redgroupclan »

Wow that thing looks familiar...Deja vu...
All these things look so good, I wonder if Ill ever be able to get that advanced lol right now Im having trouble making a wall with a door..(althought its cuz the tutorial was made for XSI Foundation...)

Nice models everyone (me---> :cry: :cpu: :cry: )
1z2x3c
3rd Warning
3rd Warning
Posts: 259
Joined: Mon Jul 16, 2007 3:22 am

Re: Model showcase thread Part II

Post by 1z2x3c »

tip... on the top of xsi there is a mode tap ur set for mod tool change it to xsi defalt ok.. it helps a lot...
Locked