SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Darth-Revan
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Re: Model Showcase Thread v3.0

Post by Darth-Revan »

YouJediJunkie nice model man did you think of it your self or you saw it in the gme becose i cant personaly make some thing i dont see lol
and the stun grenade is a bit wierd dont think i ever saw it on wookiepedia gme a link
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YouJediJunkie
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

Darth-Revan wrote:nice model man did you think of it your self or you saw it in the gme becose i cant personaly make some thing i dont see lol
Yeah, I checked some pictures on Google. I think it's fun to work without references and just make up something - but working after references is also fun, but it requires certain skill I kinda lack sometimes... :wink:
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Re: Model Showcase Thread v3.0

Post by Grev »

Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
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fai222
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Re: Model Showcase Thread v3.0

Post by fai222 »

Awesome lego models! I really liked the battledroid. YJJ, what program do you use to make your skins?
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YouJediJunkie
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Re: Model Showcase Thread v3.0

Post by YouJediJunkie »

fai222 wrote:Awesome lego models! I really liked the battledroid. YJJ, what program do you use to make your skins?
GIMP. :music:
Darth-Revan
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Re: Model Showcase Thread v3.0

Post by Darth-Revan »

Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
i will make them when im finished with LEGO STAR WARS :maulsaber:


EDIT
oo kay a scout trooper enjoy Image
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Re: Model Showcase Thread v3.0

Post by YTF »

These Lego models are awesome!

But next time I don't think you should double post.
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Re: Model Showcase Thread v3.0

Post by destructo_bot »

YJJ your ones head looks a bit too tall and slim, doesnt quite look right but im likng those lego star wars models revan but maybe too much polies? and fr the scout trooper his eyes look kinda odd.
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Re: Model Showcase Thread v3.0

Post by Fingerfood »

Darth-Revan wrote:oo kay a scout trooper enjoy
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I think the Scout troopers lego head is roundish...
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Re: Model Showcase Thread v3.0

Post by Blade »

Yeah, and the eyes need to be less... goggle-ish and more... like the picture Skyhammer put.
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Re: Model Showcase Thread v3.0

Post by Fingerfood »

Skyhammer...WHERE???

Guess I haven't said, but great LEGO models everyone!
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Re: Model Showcase Thread v3.0

Post by woner11 »

Darth-Revan wrote:
Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
i will make them when im finished with LEGO STAR WARS :maulsaber:


EDIT
oo kay a scout trooper enjoy
Hidden/Spoiler:
Image
Wow... as soon as I began working on them so does everyone else. It's nice though. Good work! You should add that in as a unit in the lego era.
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Re: Model Showcase Thread v3.0

Post by tsurugi13 »

Darth-Revan wrote:
Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
i will make them when im finished with LEGO STAR WARS :maulsaber:


EDIT
oo kay a scout trooper enjoy
Hidden/Spoiler:
Image
My only recommendation is to bevel the part where his mouth starts. It looks a tad too sharp.
Darth-Revan
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Re: Model Showcase Thread v3.0

Post by Darth-Revan »

:o DUDES didint i tell its juts a prop yet???? its not finished OMG woops i guess i didint i wold update it after scool :?
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Wow nice work! Makes me want to do some lego stuff as well. Maybe I will after my sledgehammer :D
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Re: Model Showcase Thread v3.0

Post by (RAPTOR)BENSTWO{SGT} »

Shure sounds like somthing new and creative. Look forward to seeing more later. :P
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fai222
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Re: Model Showcase Thread v3.0

Post by fai222 »

Nice model Revan!
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Hidden/Spoiler:
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Finally made a good wood texture :D

Also, to get it as a weapon ingame, do I just place my parent null where I want a player to grip it?
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fai222
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Re: Model Showcase Thread v3.0

Post by fai222 »

The spot where you want the soldiers right hand to be must be at 0.0.0. (the dummyroot)
EDIT: Im not sure since i have never set up a melee weapon before.
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Re: Model Showcase Thread v3.0

Post by Teancum »

Ya know, it might be easiest to just model a "neck" (like when you take the head off a real lego character) and rig that up as the head. Then you can just attach any random head as a GeometryAddon --> meaning you do one export of the model (with override_texture) and then in each odf you do a head GeometryAddon and specify the OverrideTexture.

Just a thought
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