SWBF Series Model Showcase Thread v3.0
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Darth-Revan
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Re: Model Showcase Thread v3.0
YouJediJunkie nice model man did you think of it your self or you saw it in the gme becose i cant personaly make some thing i dont see lol
and the stun grenade is a bit wierd dont think i ever saw it on wookiepedia gme a link
and the stun grenade is a bit wierd dont think i ever saw it on wookiepedia gme a link
- YouJediJunkie
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Re: Model Showcase Thread v3.0
Yeah, I checked some pictures on Google. I think it's fun to work without references and just make up something - but working after references is also fun, but it requires certain skill I kinda lack sometimes...Darth-Revan wrote:nice model man did you think of it your self or you saw it in the gme becose i cant personaly make some thing i dont see lol
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Grev
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Re: Model Showcase Thread v3.0
Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
- fai222
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Re: Model Showcase Thread v3.0
Awesome lego models! I really liked the battledroid. YJJ, what program do you use to make your skins?
- YouJediJunkie
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Re: Model Showcase Thread v3.0
GIMP.fai222 wrote:Awesome lego models! I really liked the battledroid. YJJ, what program do you use to make your skins?
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Darth-Revan
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Re: Model Showcase Thread v3.0
i will make them when im finished with LEGO STAR WARS :maulsaber:Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
EDIT
oo kay a scout trooper enjoy
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YTF
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Re: Model Showcase Thread v3.0
These Lego models are awesome!
But next time I don't think you should double post.
But next time I don't think you should double post.
- destructo_bot
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Re: Model Showcase Thread v3.0
YJJ your ones head looks a bit too tall and slim, doesnt quite look right but im likng those lego star wars models revan but maybe too much polies? and fr the scout trooper his eyes look kinda odd.
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Fingerfood
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Re: Model Showcase Thread v3.0
I think the Scout troopers lego head is roundish...Darth-Revan wrote:oo kay a scout trooper enjoyHidden/Spoiler:
Hidden/Spoiler:
- Blade
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Re: Model Showcase Thread v3.0
Yeah, and the eyes need to be less... goggle-ish and more... like the picture Skyhammer put.
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Fingerfood
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Re: Model Showcase Thread v3.0
Skyhammer...WHERE???
Guess I haven't said, but great LEGO models everyone!
Guess I haven't said, but great LEGO models everyone!
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woner11
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Re: Model Showcase Thread v3.0
Wow... as soon as I began working on them so does everyone else. It's nice though. Good work! You should add that in as a unit in the lego era.Darth-Revan wrote:i will make them when im finished with LEGO STAR WARS :maulsaber:Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
EDIT
oo kay a scout trooper enjoyHidden/Spoiler:
- tsurugi13
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Re: Model Showcase Thread v3.0
My only recommendation is to bevel the part where his mouth starts. It looks a tad too sharp.Darth-Revan wrote:i will make them when im finished with LEGO STAR WARS :maulsaber:Nice lego guys. Maybe making Pepper and the Brickster would be in order? (Lego Island 2)
EDIT
oo kay a scout trooper enjoyHidden/Spoiler:
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Darth-Revan
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Re: Model Showcase Thread v3.0
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PsYcH0_]-[aMsT3r
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Re: Model Showcase Thread v3.0
Wow nice work! Makes me want to do some lego stuff as well. Maybe I will after my sledgehammer 
- (RAPTOR)BENSTWO{SGT}
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Re: Model Showcase Thread v3.0
Shure sounds like somthing new and creative. Look forward to seeing more later. 
- fai222
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Re: Model Showcase Thread v3.0
Nice model Revan!
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PsYcH0_]-[aMsT3r
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Re: Model Showcase Thread v3.0
Hidden/Spoiler:
Also, to get it as a weapon ingame, do I just place my parent null where I want a player to grip it?
- fai222
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Re: Model Showcase Thread v3.0
The spot where you want the soldiers right hand to be must be at 0.0.0. (the dummyroot)
EDIT: Im not sure since i have never set up a melee weapon before.
EDIT: Im not sure since i have never set up a melee weapon before.
- Teancum
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Re: Model Showcase Thread v3.0
Ya know, it might be easiest to just model a "neck" (like when you take the head off a real lego character) and rig that up as the head. Then you can just attach any random head as a GeometryAddon --> meaning you do one export of the model (with override_texture) and then in each odf you do a head GeometryAddon and specify the OverrideTexture.
Just a thought
Just a thought

