Envmapping tut

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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CodaRez
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Envmapping tut

Post by CodaRez »

Is there anything extra in envmapping? other than making it go through Meshtools 4?

On another note, is ther a difference in envmap compared to glossmapping and chrome in the edit flags grid?
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DarthD.U.C.K.
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Re: Envmapping tut

Post by DarthD.U.C.K. »

1. no

2. yes, the number :P
if you are refering to the effect, yes there is a difference between envmap and glossmap which should be obvious (but i think the chromeflag is the envemapflag of repsharpshooters meshtool)
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CodaRez
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Re: Envmapping tut

Post by CodaRez »

So you just run the texture through the meshtool and "voila" envmap(shiny) object?
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DarthD.U.C.K.
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Re: Envmapping tut

Post by DarthD.U.C.K. »

no
you run the model through meshtool
and bam it has the envmap flag (and you need to have the helmet_envmap.tga as source for the environment in your meshfolder because it contains the "enviroment" thats being reflected)
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CodaRez
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Re: Envmapping tut

Post by CodaRez »

"reason why? u said helmet?"

XD Well I am guessing the _envmap.tga is identical to the texture used by the model?
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Maveritchell
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Re: Envmapping tut

Post by Maveritchell »

CodaRez wrote:"reason why? u said helmet?"

XD Well I am guessing the _envmap.tga is identical to the texture used by the model?
"Helmet_envmap" is a specific texture you should use; it is in the "ALL" side folder. An envmap is never going to look like your model's texture, because it will be a cubemap and not a normal (by which I mean "regular", not normalmap) texture.
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CodaRez
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Re: Envmapping tut

Post by CodaRez »

so you just take the "helmet_envmap.tga" in the ALL folder and put it in ur side folder?

But I am guessing u should rename it to correspond to ur texture rite?
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Maveritchell
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Re: Envmapping tut

Post by Maveritchell »

CodaRez wrote:But I am guessing u should rename it to correspond to ur texture rite?
If you are using Meshtool, it uses helmet_envmap.tga by default. Be sure to read through its instructions, as this is mentioned there as well.
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