Is there anything extra in envmapping? other than making it go through Meshtools 4?
On another note, is ther a difference in envmap compared to glossmapping and chrome in the edit flags grid?
Envmapping tut
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- CodaRez
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Re: Envmapping tut
1. no
2. yes, the number
if you are refering to the effect, yes there is a difference between envmap and glossmap which should be obvious (but i think the chromeflag is the envemapflag of repsharpshooters meshtool)
2. yes, the number
if you are refering to the effect, yes there is a difference between envmap and glossmap which should be obvious (but i think the chromeflag is the envemapflag of repsharpshooters meshtool)
- CodaRez
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Re: Envmapping tut
So you just run the texture through the meshtool and "voila" envmap(shiny) object?
- DarthD.U.C.K.
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Re: Envmapping tut
no
you run the model through meshtool
and bam it has the envmap flag (and you need to have the helmet_envmap.tga as source for the environment in your meshfolder because it contains the "enviroment" thats being reflected)
you run the model through meshtool
and bam it has the envmap flag (and you need to have the helmet_envmap.tga as source for the environment in your meshfolder because it contains the "enviroment" thats being reflected)
- CodaRez
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Re: Envmapping tut
"reason why? u said helmet?"
XD Well I am guessing the _envmap.tga is identical to the texture used by the model?
XD Well I am guessing the _envmap.tga is identical to the texture used by the model?
- Maveritchell
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Re: Envmapping tut
"Helmet_envmap" is a specific texture you should use; it is in the "ALL" side folder. An envmap is never going to look like your model's texture, because it will be a cubemap and not a normal (by which I mean "regular", not normalmap) texture.CodaRez wrote:"reason why? u said helmet?"
XD Well I am guessing the _envmap.tga is identical to the texture used by the model?
- CodaRez
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Re: Envmapping tut
so you just take the "helmet_envmap.tga" in the ALL folder and put it in ur side folder?
But I am guessing u should rename it to correspond to ur texture rite?
But I am guessing u should rename it to correspond to ur texture rite?
- Maveritchell
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Re: Envmapping tut
If you are using Meshtool, it uses helmet_envmap.tga by default. Be sure to read through its instructions, as this is mentioned there as well.CodaRez wrote:But I am guessing u should rename it to correspond to ur texture rite?
