JEDI TEMPLE: TRAINING HALL beta - ***RELEASED***

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

I am pretty sure you're ARC 170's are flying backwards.

Instead of making orbital strike not come through the eoof, I suggest replace the recon droid or giving it a different load out. . .(maybe if the blaster could charge up to normal power. . .)
BlackHawk549

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by BlackHawk549 »

lol ani looks awesome in that pic where he and the clones are marchin up the steps
dipstick555

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by dipstick555 »

Image
the beam goes through some objects?
[SFI]Arthenik

Post by [SFI]Arthenik »

This was the first thing that occured to me when I saw the map name. Jedi-only level. I'd like that alot!
[JFH]Robert[L]

Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be released

Post by [JFH]Robert[L] »

Lord-Bandu wrote:OK please start the FEEDBACK / bug reporting etcetc .

In LIST form please ....just makes it much easier for me to tick them off as i do it :)

thanks




any1
bandu i got a other withe epIII clone texture fore battlefront.
if you wana have it ad me then on MSN: [email protected]

i wil sent it you as soon as you ad me
Guest

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by Guest »

Great work, but this map has few bugs.
Thank you, Lord Bandu for this map! Where coming soon v.1.0?
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swbf_lase
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RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by swbf_lase »

please get a better file host like filefront please i cant download from savefile
Guest

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by Guest »

swbf lase
download from pcgamemods!
Lord-Bandu

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by Lord-Bandu »

i added another location (pcgamemods) on the 1st post.

thanks for the bugs guys , most or on my todo list.

also a couple of objects flicker ... this is a problem with the shadowvolumes




what do people think about the amount of units on the map??
Guest

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by Guest »

Lord Bandu
Can you create another version?
Republic Clones vs. Jedi

Jedi
Bothan Jedi Knight
Jedi Padawan (Echoes of the Force)
Zabrakk Jedi Knight (Saturn_V work)
Chiss Jedi Padawan
Wokkie Jedi Master

A?
Ace_Azzameen_5
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RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by Ace_Azzameen_5 »

. . .he is. . .ps. Screw improving this map, drop it and do Invisible Attack first : ).

And don't forget a mapinfo.txt. Remember how Coruscant City got onn TAW server? IH is probably too. . .
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swbf_lase
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RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by swbf_lase »

i cant download it off of pcgamemods too frecker~!!!!!!!!!!!!!!!!!!!!!!!~~!!!!!!!!!!!!!!~~~~!!!!
TheTao

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by TheTao »

Heh... whatever code you're using for reflective surfaces isn't working...

http://img74.imageshack.us/img74/3549/untitled6yy.jpg

http://img74.imageshack.us/img74/8097/ugh2sg.jpg
Lord-Bandu

RE: Re: RE: JEDI TEMPLE: TRAINING HALL beta soon to be relea

Post by Lord-Bandu »

ya lol i havent finished doin the reflective floor
OOM-9

Post by OOM-9 »

ya your ARC-170's are all flying backwards.

Also, what appears to be lasers are flying sideways.

And the ARC-170 and the large capitol ships have no textures.

Everything is lookin nice though, and I know it's been stated before but if you go outside you can't get back in -_-

Oh and I forgot to take a screen, but the upper floors in one of the corners aren't aligning properly leaving a crack in the balcony floors.




~00M-9
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swbf_lase
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Post by swbf_lase »

PCGAMEMODS WONT WORK I WANT TO DOWNLOAD TIS FUCKIN GOD Diet Dr. Pepper Diet Dr. Pepper HOLE MAP YOU THIS IS SO GAY I CANT DOWNLOAD IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Lord-Bandu

Post by Lord-Bandu »

ya the placement thing will be left for the final. its a real pain in ZE cos its soooo laggy . i have to hide loads of the objects cos the majority of them are more detailed than whats in bf1 . (it also is because the lowrez models are basically the same polygon size as the actual models....this is why its laggy on some comps ........i will fix this for the final)
deathmaster

Post by deathmaster »

k, at the end sometimes units turn invisable, and yet still fire at you. your own bots don't seem to know that those troopers are there, and they just keep killing you untill you lose, because you can't do anything agaisnt them. also, one of the round things with a command post if you walk on a certain section you die
Lord-Bandu

Post by Lord-Bandu »

both those problems are collision bugs. the units dont turn invisible ..theyv just somehow got into a prop. basically they are wall hacking sons of bitches :)


lase il upload it to swbffiles for you soon. once i get taos pics
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