Building In Sketchup

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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AceMastermind
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Re: Building In Sketchup

Post by AceMastermind »

Starzwarz wrote:1. After reading some tutorials on how to get the models into XSI - I read you have to change the texture name from texture1 etc to something else?...
That part of the tutorial is obsolete if you use the .obj exporter for SketchUp. You don't have to change any texture names since it already exports files with the actual texture names.
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keenmike
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Re: Building In Sketchup

Post by keenmike »

Hi there all, in swbf1 a situation is that some stock for example cloud city models have many textures. Low resolution in particular. Durring the process talked about here at which step or would one be able to add low resolution textures?
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DarthD.U.C.K.
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Re: Building In Sketchup

Post by DarthD.U.C.K. »

you could maybe do that in sketchup, when the objects arent merged or renamed i n the convertingprocess. these object actually have a lowrezmodel (with less polygons) called "whetever_lowrez" to which the lowreztextures are applied.
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