That part of the tutorial is obsolete if you use the .obj exporter for SketchUp. You don't have to change any texture names since it already exports files with the actual texture names.Starzwarz wrote:1. After reading some tutorials on how to get the models into XSI - I read you have to change the texture name from texture1 etc to something else?...
Building In Sketchup
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- AceMastermind
- Gametoast Staff

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Re: Building In Sketchup
- keenmike
- Second Lance Corporal

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Re: Building In Sketchup
Hi there all, in swbf1 a situation is that some stock for example cloud city models have many textures. Low resolution in particular. Durring the process talked about here at which step or would one be able to add low resolution textures?
- DarthD.U.C.K.
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Re: Building In Sketchup
you could maybe do that in sketchup, when the objects arent merged or renamed i n the convertingprocess. these object actually have a lowrezmodel (with less polygons) called "whetever_lowrez" to which the lowreztextures are applied.
