And: Will you include the massive shaft seen in Kotor? The one you fought next to on the StarForge, the one that was filled with ascending sith fighters! I think its entrance is on the top side of the Forge, and just in its middle, you could have hangar with hallways to the all the interior: Malak's Throne room, the droid corridor...and all the other things.
That would be pretty cool actually.
Hm, Gogie told me on xfire he was posting an update picture of the republic hammerhead. I guess he didnt have time and i guess will see it today.
another notice to everyone, the hangar is in and you can estimate the size of the ship from that. (its approximately 1/5th the size of a CIS capital ship)
also, im starting on the first flyable fighter
[off-topic]: egg you posted like 15 seconds after I posted the screenie lol
gogie, i decided to just go with my original plan and make a battle over telos and include ships like the ravager but if i finish my models before you do ill share them with you.
Raz, THATS A CONCEPT SHOT!!!
there are some slight diffreneces from the actual inagme model, in kotor the Engines arent that long, infact, my engines are already twice the asize of the onesi n KOTOR.
Sure they are not round, stop complaining, im not making it any better, I've spent enough time on this model. Im workin on the remainder of the map.
and the model isnt too tubular, infact, I made it out of 26 cubes.
no not yet, i made all the kotor models a LONG time ago, just never got textures on some of them and this one obviously isnt finished. the guns will be exported seperately as turrets so that theyll shoot and move.
Just two little questions: Which fighter are you working on? Aurek? L-Wing?
And: Will there be interiors? The KotoR games provide you with enough reference material to fill the whole ship with hallways. But I guess having a corridor, straight from the hangar to the bridge (maybe with some minor rooms to the sides) is enough.
Protector_Pulch: Look on the first page. It says gogie's making interiors and fighters.
Gogie: It still gives you the idea what its supposed to look like. But since you dont like concept shots
thanks Raz, this gives me different angles aswell, and thanks mini, I'll use your method on the top to make it less tubular.
the aurek fighter is complete, but when I try to put it in game it doesnt work..., when I set it as a prop it works but when I try to add it as a vehicle it doesnt.
well post a picture of your explorer, change the explorer setting from all except params to objects only and expand everything from dummyroot. also post your odf, ill pick through everything to see if i cant see whats wrong, oh and also take a shot of the vehicle spawner in zero editor to show its properties.