Gogie's StarForge, WIP. (beta spots filled)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Should The StarForge have a full interior like in the game or just the classic 3 rooms like in bFII but redesigned to look more like the StarForge? (please treat this as a serious poll, if I do the full interior the map will not be released until mid-may)

Full Interior
32
33%
Full Interior
32
33%
Full Interior
32
33%
 
Total votes: 96
Tuskenjedi

Post by Tuskenjedi »

yay! more painful destruction! :)

Hey, gogie, for frigates you might like this thing:
Republic heavy frigate (otherwise known later as "class VI freighter")
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Post by Epena »

That looks a ton like a pirate ship to me. I've never seen one in KOTOR to be honest...but it could be great for other maps.
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Post by minilogoguy18 »

http://scifi3d.theforce.net/details.asp ... 31&key=482

its a non-cannon ship and definitely isnt from the kotor era at all.
Protector_Pulch

Post by Protector_Pulch »

Mhh, but Wookieepedia states it has been used in the Jedi Civil War(s), as well. But I agree, it doesn't fit.

If you want other republic capital, you should try the Republic Kotor Cruiser/Heavy KotoR Blockade Runner. But I guess having Hammerheads is enough.

And: Will you include the massive shaft seen in Kotor? The one you fought next to on the StarForge, the one that was filled with ascending sith fighters! I think its entrance is on the top side of the Forge, and just in its middle, you could have hangar with hallways to the all the interior: Malak's Throne room, the droid corridor...and all the other things.
Razgriz

Post by Razgriz »

That would be pretty cool actually.
Hm, Gogie told me on xfire he was posting an update picture of the republic hammerhead. I guess he didnt have time and i guess will see it today.
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Post by Gogie »

here is the new model
Image

[Note]: the back isnt as small as the picture makes it look, I will post a side and back veiw after I finish the engines
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Post by EGG_GUTS »

Amazing Simply amazing :D
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Post by Gogie »

another notice to everyone, the hangar is in and you can estimate the size of the ship from that. (its approximately 1/5th the size of a CIS capital ship)

also, im starting on the first flyable fighter

[off-topic]: egg you posted like 15 seconds after I posted the screenie lol
Razgriz

Post by Razgriz »

sorry gogie but still some things
1. engines to far out
2.engines need to be flattened more.
3. Model to tubular.
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Post by minilogoguy18 »

gogie, i decided to just go with my original plan and make a battle over telos and include ships like the ravager but if i finish my models before you do ill share them with you.
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Post by Gogie »

Raz, THATS A CONCEPT SHOT!!!
there are some slight diffreneces from the actual inagme model, in kotor the Engines arent that long, infact, my engines are already twice the asize of the onesi n KOTOR.

Sure they are not round, stop complaining, im not making it any better, I've spent enough time on this model. Im workin on the remainder of the map.

and the model isnt too tubular, infact, I made it out of 26 cubes.

I give up on this model...

im working on the fighters.
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Post by minilogoguy18 »

26 cubes!?!?!?!
jeez i made one outta only 6 cylinders, 2 cubes and a grid...
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Post by Gogie »

ouch my dignity
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Post by -_- »

His doesnt have any guns >_>
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Post by minilogoguy18 »

no not yet, i made all the kotor models a LONG time ago, just never got textures on some of them and this one obviously isnt finished. the guns will be exported seperately as turrets so that theyll shoot and move.
Protector_Pulch

Post by Protector_Pulch »

Just two little questions: Which fighter are you working on? Aurek? L-Wing?
And: Will there be interiors? The KotoR games provide you with enough reference material to fill the whole ship with hallways. But I guess having a corridor, straight from the hangar to the bridge (maybe with some minor rooms to the sides) is enough.
Razgriz

Post by Razgriz »

Protector_Pulch: Look on the first page. It says gogie's making interiors and fighters.
Gogie: It still gives you the idea what its supposed to look like. But since you dont like concept shots
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Post by Gogie »

thanks Raz, this gives me different angles aswell, and thanks mini, I'll use your method on the top to make it less tubular.

the aurek fighter is complete, but when I try to put it in game it doesnt work..., when I set it as a prop it works but when I try to add it as a vehicle it doesnt.
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Post by minilogoguy18 »

well post a picture of your explorer, change the explorer setting from all except params to objects only and expand everything from dummyroot. also post your odf, ill pick through everything to see if i cant see whats wrong, oh and also take a shot of the vehicle spawner in zero editor to show its properties.
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Post by maxloef »

i dont feel like outdoing anyone

but heres my 5 cents :P

(yes im back :P)

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