No, but it would be pretty simple to make.Has anyone successfully recreated a bacta gun? When you spray it it heals anyone hit?
Unconventional Weapon Ideas
Moderator: Moderators
-
Commander_Fett
- High General

- Posts: 847
- Joined: Fri Oct 17, 2008 9:59 pm
- Projects :: No Mod project currently.
Re: Unconventional Weapon Ideas
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Unconventional Weapon Ideas
Yep, a simple modification of the fusion cutter .odf will do the trick.
Hidden/Spoiler:
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Unconventional Weapon Ideas
I am not entirely sure that is what they're talking about - a lot of people have used the "bacta gun" (it's a stock model) - I think they're referring to a gun where a projectile is shot and upon hitting something it heals.AQT wrote:Yep, a simple modification of the fusion cutter .odf will do the trick.Hidden/Spoiler:
Not that it's much harder to make (although it would be a lua weapon), but it's not really used (probably because there's not really a lot of realism in comparison to a bacta gun "repair" tool) as often.
- Nylad
- Second Lance Corporal

- Posts: 108
- Joined: Mon Jul 21, 2008 11:21 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: probably beating on an arrangement of cylindrical objects with two wooden sticks.
Re: Unconventional Weapon Ideas
Hmm, maybe I'll have to try this again then... I thought that all beams come from one set point. you'll notice with the award beam rifle that the beam does not actually come out of the weapon firepoint.Master Fionwë wrote:I actually made one successfully for my 125th side mod, but this was in the version that did not get released. It does work, I just don't have access to any of the files anymore otherwise I'd share it.Nylad wrote:Just so everyone knows, this doesn't work. (At least the way I tried it) It seems that beams don't "spread" and therefore come out with the exact same direction and speed, defeating the purpose of a shotgun. Just so no one else wastes as much time as I did on it.kooster wrote:how about a beam cannon shotgun.
it shoots 8 (I think?) beams from a shotgun.
I would do major damage to small groups of enemies
No overheat!!!
-
myers73
- Lieutenant General

- Posts: 690
- Joined: Fri Apr 03, 2009 11:04 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Atlanta, GA xfire=myers73 IngameName=mYers
Re: Unconventional Weapon Ideas
would it not work to give a gun a negative value for damage, or would that just make the damage value not even zero, just non existant?
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: Unconventional Weapon Ideas
I think that wouldn't work in this game engine. Otherwise it would've already been establist the past.
Maybe as another way to get around it:
A mortar launcher that shoot mortars that behave like medical droids. Wouldn't that be doable?
Maybe as another way to get around it:
A mortar launcher that shoot mortars that behave like medical droids. Wouldn't that be doable?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
Mav has already said that a "healing ray" (or bacta gun, as you may seem to refer to it) is very easy to make, but that it would be a LUA weapon.
Basically,
That's the basic code outline.
On another note, someone mentioned a gun that shoots lightsabers. While impossible that way, you could make a beam with a saber's texture.
Basically,
Code: Select all
OnObjectDamage
function (object, damager)
if GetObjectLastHitWeaponClass(object) == "odf of weapon" then
SetProperty(object, "CurHealth", GetObjectHealth(object) + *amount to heal*)On another note, someone mentioned a gun that shoots lightsabers. While impossible that way, you could make a beam with a saber's texture.
- EA711
- Rebel Warrant Officer

- Posts: 301
- Joined: Sun Mar 22, 2009 6:20 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: West Yorkshire, Britain
Re: Unconventional Weapon Ideas
Is it possible to make it so that you spawn animals that will attack the enemy? Like the dogs in CoD5
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
Yes; have a holding pen somewhere out of sight on the map, and have a dispenser weapon. Then do some quick LUA work so that on dispense weapon, get matrix of dispensed turret, teleport a few animals to it, kill the turret.
- [RDH]Zerted
- Gametoast Staff

- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Unconventional Weapon Ideas
You don't need a pen. Just setup a local team as only dogs then use SpawnCharacter(<characterId>, <matrix>) when the weapon is used.Fiodis wrote:Yes; have a holding pen somewhere out of sight on the map, and have a dispenser weapon. Then do some quick LUA work..
If you consider the weapon as a spray which attracts dogs, then you can have a bunch of random dogs roaming the map. When someone is hit, an AI goal is set for the dogs to follow that player for a certain time and the dogs will run after him.
Has anyone made a dog unit?
- GangsterJawa
- Sith

- Posts: 1319
- Joined: Tue Nov 18, 2008 7:37 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw
Re: Unconventional Weapon Ideas
I don't think so... then again I wouldn't know... but there are of course the stock models and a few Fragme!'s made... so maybe rabid banthas or kaadus. 
- [TFA]Padawan_Fighter
- High General

- Posts: 806
- Joined: Wed Mar 25, 2009 3:37 pm
- Projects :: Ha - as if I will ever get back to them
- xbox live or psn: No gamertag set
- Location: Lost at sea
Re: Unconventional Weapon Ideas
How about a trooper that doesnt attack at all, but upon contact with an enemy, it damages the victim? Kinda like old video games...
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
A suicide bomber like that is relatively easy to do (and needn't even be suicide). A method was described to me by MetalRancor involving some simple .combo file work. Someone else used fancy LUA coding to give a unit a 50% chance of exploding on death.
I remember the old Marios, when you'd bounce back after being hit. That bounce is also possible.
I remember the old Marios, when you'd bounce back after being hit. That bounce is also possible.
- Darth Lampost
- Private Recruit
- Posts: 22
- Joined: Sun Aug 16, 2009 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: England
Re: Unconventional Weapon Ideas
This idea always was a bit gruesome to me, but in Star Wars: Empire at War: Forces of Corruption, theres a unit named the Ewok Handler that has some kind of Magical Bag that is a normal sized bag but holds an unlimited amount of Ewoks that have bombs on them. The handler would release them and bomb the enemy. Would this be possible in BF2? Like the reticule is on the enemy and you click and then an Ewok totters towards the enemy and must be destroyed or it'll kill you with it's bomb.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
A cross between the "summon" type weapons discussed here (like the attack dogs a couple posts up) and the suicide bombers I just mentioned. Completely possible.
- Boo
- Private
- Posts: 34
- Joined: Fri Jul 18, 2008 1:57 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: mos eisley cantina (under Greedos table)
Re: Unconventional Weapon Ideas
about that dog model ive made some good models like a cat or the dog i can upload it as soon as i get my new pc cause my old one is dead and im sending this from my nintendo wiiFiodis wrote:A cross between the "summon" type weapons discussed here (like the attack dogs a couple posts up) and the suicide bombers I just mentioned. Completely possible.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
You made a dog playermodel and enveloped it to a custom skeleton and you have animations for it and everything? If so, I'm impressed.
- [TFA]Padawan_Fighter
- High General

- Posts: 806
- Joined: Wed Mar 25, 2009 3:37 pm
- Projects :: Ha - as if I will ever get back to them
- xbox live or psn: No gamertag set
- Location: Lost at sea
Re: Unconventional Weapon Ideas
A dog AND a cat model? Sounds a bit too good to be true... 
- Fierfek
- High General

- Posts: 805
- Joined: Wed Jul 01, 2009 4:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Re: Unconventional Weapon Ideas
Hmm...
How about a pistol that shoots out 10 grenades at once?
Or a shotgun that shoots out 6 rockets at once?
Or a blaster rifle that shoots out pistols?
How about a pistol that shoots out 10 grenades at once?
Or a shotgun that shoots out 6 rockets at once?
Or a blaster rifle that shoots out pistols?
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Unconventional Weapon Ideas
Here's an idea: Beat it! It's where "Beat It" by Michael Jackson starts playing while an orbital strike kills everyone!
