Unconventional Weapon Ideas

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Commander_Fett
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Re: Unconventional Weapon Ideas

Post by Commander_Fett »

Has anyone successfully recreated a bacta gun? When you spray it it heals anyone hit?
No, but it would be pretty simple to make.
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Re: Unconventional Weapon Ideas

Post by AQT »

Yep, a simple modification of the fusion cutter .odf will do the trick.
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"
GeometryName = "medkit"

[Properties]
GeometryName = "medkit"
HighResGeometry = "medkit"

MuzzleFlashEffect = ""
Discharge = ""

RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.16"
HeatThreshold = "0.7"

AnimationBank = "rifle"
FirePointName = "hp_fire"

ShotDelay = 0.5
TriggerSingle = "0"
HeatPerShot = "0.060"

TargetEnemy = "0"
TargetNeutral = "0"
TargetFriendly = "1"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"
TargetMine = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "0"
AITargetVehicle = "0"
AITargetBuilding = "0"

LockOnRange = 4.0
LockOnAngle = 90.0

PersonHealth = 100
VehicleHealth = 0
BuildingHealth = 0
BuildingBuild = 0
BuildingRebuild = 0
DroidHealth = 0
MineHealth = 0

//*****************************************************
//******************** SOUND ************************
//*****************************************************

FireSound = "bacta_charge"
FireEmptySound = "com_weap_inf_weapon_empty"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
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Maveritchell
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Re: Unconventional Weapon Ideas

Post by Maveritchell »

AQT wrote:Yep, a simple modification of the fusion cutter .odf will do the trick.
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"
GeometryName = "medkit"

[Properties]
GeometryName = "medkit"
HighResGeometry = "medkit"

MuzzleFlashEffect = ""
Discharge = ""

RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.16"
HeatThreshold = "0.7"

AnimationBank = "rifle"
FirePointName = "hp_fire"

ShotDelay = 0.5
TriggerSingle = "0"
HeatPerShot = "0.060"

TargetEnemy = "0"
TargetNeutral = "0"
TargetFriendly = "1"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"
TargetMine = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "0"
AITargetVehicle = "0"
AITargetBuilding = "0"

LockOnRange = 4.0
LockOnAngle = 90.0

PersonHealth = 100
VehicleHealth = 0
BuildingHealth = 0
BuildingBuild = 0
BuildingRebuild = 0
DroidHealth = 0
MineHealth = 0

//*****************************************************
//******************** SOUND ************************
//*****************************************************

FireSound = "bacta_charge"
FireEmptySound = "com_weap_inf_weapon_empty"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
I am not entirely sure that is what they're talking about - a lot of people have used the "bacta gun" (it's a stock model) - I think they're referring to a gun where a projectile is shot and upon hitting something it heals.

Not that it's much harder to make (although it would be a lua weapon), but it's not really used (probably because there's not really a lot of realism in comparison to a bacta gun "repair" tool) as often.
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Re: Unconventional Weapon Ideas

Post by Nylad »

Master Fionwë wrote:
Nylad wrote:
kooster wrote:how about a beam cannon shotgun.
it shoots 8 (I think?) beams from a shotgun.
I would do major damage to small groups of enemies
No overheat!!! :yes:
Just so everyone knows, this doesn't work. (At least the way I tried it) It seems that beams don't "spread" and therefore come out with the exact same direction and speed, defeating the purpose of a shotgun. Just so no one else wastes as much time as I did on it.
I actually made one successfully for my 125th side mod, but this was in the version that did not get released. It does work, I just don't have access to any of the files anymore otherwise I'd share it.
Hmm, maybe I'll have to try this again then... I thought that all beams come from one set point. you'll notice with the award beam rifle that the beam does not actually come out of the weapon firepoint.
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Re: Unconventional Weapon Ideas

Post by myers73 »

would it not work to give a gun a negative value for damage, or would that just make the damage value not even zero, just non existant?
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Re: Unconventional Weapon Ideas

Post by mswf »

I think that wouldn't work in this game engine. Otherwise it would've already been establist the past.

Maybe as another way to get around it:
A mortar launcher that shoot mortars that behave like medical droids. Wouldn't that be doable?
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Re: Unconventional Weapon Ideas

Post by Fiodis »

Mav has already said that a "healing ray" (or bacta gun, as you may seem to refer to it) is very easy to make, but that it would be a LUA weapon.

Basically,

Code: Select all

OnObjectDamage
function (object, damager)
if GetObjectLastHitWeaponClass(object) == "odf of weapon" then
SetProperty(object, "CurHealth", GetObjectHealth(object) + *amount to heal*)
That's the basic code outline.

On another note, someone mentioned a gun that shoots lightsabers. While impossible that way, you could make a beam with a saber's texture.
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Re: Unconventional Weapon Ideas

Post by EA711 »

Is it possible to make it so that you spawn animals that will attack the enemy? Like the dogs in CoD5
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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

Yes; have a holding pen somewhere out of sight on the map, and have a dispenser weapon. Then do some quick LUA work so that on dispense weapon, get matrix of dispensed turret, teleport a few animals to it, kill the turret.
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Re: Unconventional Weapon Ideas

Post by [RDH]Zerted »

Fiodis wrote:Yes; have a holding pen somewhere out of sight on the map, and have a dispenser weapon. Then do some quick LUA work..
You don't need a pen. Just setup a local team as only dogs then use SpawnCharacter(<characterId>, <matrix>) when the weapon is used.

If you consider the weapon as a spray which attracts dogs, then you can have a bunch of random dogs roaming the map. When someone is hit, an AI goal is set for the dogs to follow that player for a certain time and the dogs will run after him.

Has anyone made a dog unit?
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Re: Unconventional Weapon Ideas

Post by GangsterJawa »

I don't think so... then again I wouldn't know... but there are of course the stock models and a few Fragme!'s made... so maybe rabid banthas or kaadus. :)
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Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

How about a trooper that doesnt attack at all, but upon contact with an enemy, it damages the victim? Kinda like old video games...
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Re: Unconventional Weapon Ideas

Post by Fiodis »

A suicide bomber like that is relatively easy to do (and needn't even be suicide). A method was described to me by MetalRancor involving some simple .combo file work. Someone else used fancy LUA coding to give a unit a 50% chance of exploding on death.

I remember the old Marios, when you'd bounce back after being hit. That bounce is also possible.
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Re: Unconventional Weapon Ideas

Post by Darth Lampost »

This idea always was a bit gruesome to me, but in Star Wars: Empire at War: Forces of Corruption, theres a unit named the Ewok Handler that has some kind of Magical Bag that is a normal sized bag but holds an unlimited amount of Ewoks that have bombs on them. The handler would release them and bomb the enemy. Would this be possible in BF2? Like the reticule is on the enemy and you click and then an Ewok totters towards the enemy and must be destroyed or it'll kill you with it's bomb.
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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

A cross between the "summon" type weapons discussed here (like the attack dogs a couple posts up) and the suicide bombers I just mentioned. Completely possible.
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Re: Unconventional Weapon Ideas

Post by Boo »

Fiodis wrote:A cross between the "summon" type weapons discussed here (like the attack dogs a couple posts up) and the suicide bombers I just mentioned. Completely possible.
about that dog model ive made some good models like a cat or the dog i can upload it as soon as i get my new pc cause my old one is dead and im sending this from my nintendo wii
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Fiodis
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Re: Unconventional Weapon Ideas

Post by Fiodis »

You made a dog playermodel and enveloped it to a custom skeleton and you have animations for it and everything? If so, I'm impressed.
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Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

A dog AND a cat model? Sounds a bit too good to be true... :?
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Re: Unconventional Weapon Ideas

Post by Fierfek »

Hmm...
How about a pistol that shoots out 10 grenades at once?
Or a shotgun that shoots out 6 rockets at once?
Or a blaster rifle that shoots out pistols?
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Re: Unconventional Weapon Ideas

Post by Darth_Squoobus »

Here's an idea: Beat it! It's where "Beat It" by Michael Jackson starts playing while an orbital strike kills everyone!
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