I made more tunnels, all based off the same shape. I now have a 3-way, 4-way, 20 ft, 10 ft, 90 degree angle, 45 degree angle, 1-way chamber, 2-way chamber, 3-way chamber, and 4-way chamber.
Offtopic: I love the FollowMe tool.
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Null_1138 wrote:Nice.Some of the unneeded lines can be removed, though, like the pin at the end. That way there are fewer faces, smaller file size (I think...)
I made more tunnels, all based off the same shape. I now have a 3-way, 4-way, 20 ft, 10 ft, 90 degree angle, 45 degree angle, 1-way chamber, 2-way chamber, 3-way chamber, and 4-way chamber.
I kind of meant them to replace Hoth tunnels in maps. If I can get them converted to .msh, I'll release them.Hidden/Spoiler:
Awsoem man, you could make a maze like map of tunnels with that.That would be cool.
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Awsome man.This would make a good maze-like map with those tunnels.
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Offtopic: I love the FollowMe tool.

Fixed.(RAPTOR)BENSTWO{SGT} wrote:Awsoem man, you could make a maze like map of tunnels with that.Null_1138 wrote:Nice.Some of the unneeded lines can be removed, though, like the pin at the end. That way there are fewer faces, smaller file size (I think...)
I made more tunnels, all based off the same shape. I now have a 3-way, 4-way, 20 ft, 10 ft, 90 degree angle, 45 degree angle, 1-way chamber, 2-way chamber, 3-way chamber, and 4-way chamber.
I kind of meant them to replace Hoth tunnels in maps. If I can get them converted to .msh, I'll release them.Hidden/Spoiler:
Offtopic: I love the FollowMe tool.That would be cool.
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There is no tri limit in XSI...(RAPTOR)BENSTWO{SGT} wrote:Just remember, it needs to be under 12,000 triangles to fit into XSI. You might want to ship them piece by piece and put them together in Zero Edit.

Polly limit?Fluffy_the_ic wrote:There is no tri limit in XSI...(RAPTOR)BENSTWO{SGT} wrote:Just remember, it needs to be under 12,000 triangles to fit into XSI. You might want to ship them piece by piece and put them together in Zero Edit.


I hope its okay to use that quote, Grev.Grev wrote:(alignment... *shudder*)







So does that mean it will be a part of a map? That will be sick!Commander_Fett wrote:Well here's a bunch of combined models I made on Wednesday and Thursday and textured today. Now I just need to find someone whgo can add terain cutters and export to msh



Commander_Fett wrote:Wow! Nice city you got there, Null! Is that for SWBF2, or something else?
I made the beggining of the CIS mines today:All I have to do is fix up one bug and that section's readyHidden/Spoiler: