"Unit_Template_Beta" skeleton question

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Anniversary

"Unit_Template_Beta" skeleton question

Post by giftheck »

Can we move the skeleton out from under the unit template and delete the "override_texture" model in there? So far with my models I've just been hiding the original override_texture in the unit template and enveloping it to the skeleton from there.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: "Unit_Template_Beta" skeleton question

Post by AceMastermind »

Yeah just grab bone_root and drag it to dummyroot then delete override_texture and when you bring in a new character mesh just place everything back to the way it was originally and you should have no problems.
Post Reply