question 'bout planning
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- Silas
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question 'bout planning
i'm currently working on a map that so far seems to be be working fine, only about half the units on the fild move along any path i set for them. i think that half is running on the original planning thing that default maps have. I've never messed with this in a map, as all the ones ive made are usually still working on sides. anywho, i only have a vague idea as to what weights do. I set all of them to 100% for the soldier thing, but none of the units respond to those. can i have some help here?
(to avoid any posts about me looking in the Everything you need thread, i did. the tuts in there were less than helpful to me)
(to avoid any posts about me looking in the Everything you need thread, i did. the tuts in there were less than helpful to me)
- tnt_1992
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Re: question 'bout planning
i dont mess with the weights and they follow the path i put for them. try without weights :vader2:
- Silas
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Re: question 'bout planning
i did try it without weights. it none work, to put it elegantly
- tnt_1992
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Re: question 'bout planning
what is that is not moving? jettrooper, trooper, sniper , enginer.
- elfie
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Re: question 'bout planning
It might be because you eliminated a class from the al path. Did you remember touching anything?
- Silas
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Re: question 'bout planning
1.) no class is listening
2.) no, the most i touched were the weights. i put all of them at 100% for soldiers. is that a problem?
2.) no, the most i touched were the weights. i put all of them at 100% for soldiers. is that a problem?
- tnt_1992
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Re: question 'bout planning
try it with the amont of weights started with befor u changed it.
- Silas
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Re: question 'bout planning
hmm...this is weird. i put a single path thing in without modifying it. it works great. but when i made another path somewhere else, the units ignore it. even weirder, i got one path in a different area to work. second time i munge, the units ignore it again.
Last edited by Silas on Fri Feb 22, 2008 6:24 pm, edited 1 time in total.
- elfie
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Re: question 'bout planning
solution: do not modify the path's properties! Just place the hubs and connections and call it a day.
- Maveritchell
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Re: question 'bout planning
What's the difference between a "single path thing" and an "unconnected path?" Paths are nothing by themselves; they connect different hubs together. I'm assuming by "unconnected path" you mean a single path connecting two hubs (each of which is connected to nothing else). But then I don't see the difference between that and a "single path."Silas wrote:hmm...this is weird. i put a single path thing in without modifying it. it works great. but when i made an unconnected path somewhere else, the units ignore it. even weirder, i got one path in a different area to work. second time i munge, the units ignore it again.
- Silas
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Re: question 'bout planning
sorry bout the confusion. what i meant by single path is two hubs with a single connection, instead of two connections to a single hub.
and elfie, i tried that. it dont work. i said that already
and elfie, i tried that. it dont work. i said that already
- Maveritchell
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Re: question 'bout planning
That's what I thought. Which still begs the question:Silas wrote:sorry bout the confusion. what i meant by single path is two hubs with a single connection, instead of two connections to a single hub.
What's the difference between a "single path thing" and an "unconnected path?"
- Silas
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Re: question 'bout planning
sorry i didnt think this would really be such an issue. there is no difference, as they are the same thing. i meant i made two hubs connected, then made another pair somehwere else that did not work. i edited my other post to make this a little more clear
- Maveritchell
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Re: question 'bout planning
I see what you're saying, now. I wouldn't get too worried over planning, since the BF2 AI are pretty simple. Just make your entire planning setup, making sure it goes over command posts (AI want to go to these, obviously). I think once you've got everything set up, you'll find that it works fine. (By the way, there is no "original planning" like you mentioned in your first post. On the default map the AI just run straight for the command posts, or if it's assault, they just stand around.)
- Silas
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Re: question 'bout planning
yeah, i think i know what the problem is. i was trying to get the units to move on paths unrelated to cps. maybe thats my problem. i dunno, ill try again later. thanks for the help
