SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Caleb1117
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Caleb1117 »

What is the ingame.lvl for?
Is it needed to run the mod?
does it have the fake console in it etc?
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Teancum
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Teancum »

Probably the HUD
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by The_Emperor »

Yeah, that's the HUD, the rest of the mod works fine without it. I kept Zerteds one cos this one doesn't have the FakeConsole.
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Teancum
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Teancum »

Achronos-117 wrote:When will someone answer my question: What is enviroment mapping?
:google:

Yay, I got to use that twice in one day!
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by FragMe! »

@Caleb
Yes it is for the HUD, the new fancy bits at the top and bottom left side but it also takes care of floating
weapons icon so you can run the other ingame.lvl thing if you don't mind floaters.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Caleb1117 »

That was EPIC!

I'll post some pictures if you don't mind.

Image

Image

Didn't have alot of time so that was a shame, but its awesome!
I liked the way Dooku's saber looked and worked, and I absolutely loved the Rebel rifle and Fachete Shotgun
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Fluffy_the_ic »

okay. Million dollar question. What do you guys think is better- BFX or this patch? please only answer this if you've had both.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Maveritchell »

Fluffy_the_ic wrote:okay. Million dollar question. What do you guys think is better- BFX or this patch? please only answer this if you've had both.
Can't compare them. One's a sides mod and one's not. You can do a whole lot more with a sides mod.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Teancum »

If I were gonna compare, I'd take this hands down. Most of the side mods out there ruin the game for me. They seem rather over-the-top. But then again that could be just my style of gameplay.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Fluffy_the_ic »

okay. just to ask again, does this work with BFX? i'm kinda conflicted about this.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Teancum »

Nope, they both replace the same files. No side mods will work with this.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Fluffy_the_ic »

okay, then. I'm testing this out and if i like it better, i'm keepin it. if not, i'm using BFX again.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Taivyx »

Well the main point of this is to keep online compatibility, and since BFX isn't online-compatible, you can't really compare the two.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by PsYcH0_]-[aMsT3r »

Wow niiiicccceeee! Could you keep the ingame file so stuff like the fake consol works but keep the changed sides?
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Fluffy_the_ic »

okay ow my game is messed up. i uninstalled BFX, but it says "FATAL- Could not open Mission.lvl". I got rid of this and re-installed it, but it still says the same thing.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by ARC_Commander »

Well, this mod doesn't replace the mission.lvl - doing so would break online compatibility. So your best approach would be to obtain (or re-munge) the stock mission.lvl file.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by NullCommando »

Do you have the +123 mod installed? Because I had that problem but, with the maps.
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Teancum »

If you reinstalled then one of the addon maps in your /addon folder is causing the problem. Did you install any new maps recently?
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by RepSharpshooter »

Hmm, as mine doesn't modify the misson.lvl, I have no idea. It must be some other issue with the other mod.

@Saitek, thanks, I added you to the credits, I downloaded stuff and forgot where it was from, or even if I had used it.

@BFX people - We're planning on having a BFX mode, where you could still have online compatibility in normal modes yet play BFX if you wished. Perhaps a bunch of these mods will just conglomerate into one Gametoast mod or something like that, offering the ultimate Battlefront gaming experience :thumbs:
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Re: SWBFII Unofficial 1.2 Patch alpha/beta *ff works*

Post by Molokai »

RepSharpshooter wrote:Perhaps a bunch of these mods will just conglomerate into one Gametoast mod or something like that, offering the ultimate Battlefront gaming experience :thumbs:
Now that's what I'm talking about. :thumbs: :yes: That would be the best idea I've heard in a while. :music:
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