RAS Prosecutor: Hangars - Released!

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acryptozoo
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Re: RAS Prosecutor: Hangars

Post by acryptozoo »

very nice
the gunships looks so bad compared to the awesomeness of the rest of the map
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Re: RAS Prosecutor: Hangars

Post by THEWULFMAN »

I do enjoy :shock:



Looks great, as always. Although, and I hate to nitpick, but everything looks so awesome, and then there are the gunships...

I think you can see my point. When you have awesome stuff, it makes the not awesome stuff look even less awesome than the awesome stuff.


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Re: RAS Prosecutor: Hangars

Post by naru1305 »

THEWULFMAN wrote:I do enjoy :shock:



Looks great, as always. Although, and I hate to nitpick, but everything looks so awesome, and then there are the gunships...

I think you can see my point. When you have awesome stuff, it makes the not awesome stuff look even less awesome than the awesome stuff.
i can only agree it is awesome :faint:
but wulf is right, please make a new gunship or give it another texture please :bowdown:
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Re: RAS Prosecutor: Hangars

Post by Cerfon Rournes »

This looks fantastic. Nice update! 8)
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Re: RAS Prosecutor: Hangars

Post by Fiodis »

ANDEWEGET wrote:but I dare say the environment is getting close to finished. Enjoy!
Hooray! :D
Hidden/Spoiler:
You triple the screenshots by posting two? :wink:
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Re: RAS Prosecutor: Hangars

Post by DarthD.U.C.K. »

-screenshots of the environment :P
and thanks for the comments. we havent planned to make a new laat, AQT made the glass envmapped and i added seats from the utagunship to the bubbles and split the doors into 3 parts like in rc (thats hardly noticeable)
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Re: RAS Prosecutor: Hangars

Post by The Nasal Abyss »

The gunships are definitely sore on the eyes compared to the rest of the map, but that is hardly something to complain about.

This map is by far the most visually pleasing piece of work I have ever seen in my Battlefront playing days!

I could throw together a specular map for the LAAT if you want me to. It would really help, I think. Or is somebody else already on it?

EDIT: The env-map looks a little on the strong side pertaining to the LAAT. Perhaps Hex it to use a different map and then taking down the brightness might help a bit. (Env-map textures are additive, so any shade of black is simply subtracted-so don't worry about your glass turning dark :) )
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Re: RAS Prosecutor: Hangars

Post by AQT »

@Fiodis: Not to worry; here is the third screenshot. :D
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Image
(Notice the telescoped three sections on the inner door that D.U.C.K. mentioned.)
The Nasal Abyss wrote:The env-map looks a little on the strong side pertaining to the LAAT. Perhaps Hex it to use a different map and then taking down the brightness might help a bit. (Env-map textures are additive, so any shade of black is simply subtracted-so don't worry about your glass turning dark :) )
The envmap is too strong on the cockpits or the turret balls? If the turret balls, then I don't think it is, considering they aren't shining like crazy. The specular intensity value is pretty low actually. Yes, they are using a different envmap texture that was specifically made for this map by DarthD.U.C.K.. And yes, I do realize a completely transparent object with an envmap applied would still be visible due to the envmap texture. I might not be understanding what you are trying to ask/tell, though...
I could throw together a specular map for the LAAT if you want me to. It would really help, I think. Or is somebody else already on it?
That is a possibility. Thanks, but we can probably take care of it if needed. ;)
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Re: RAS Prosecutor: Hangars

Post by agentsmith38 »

My goodness, this looks amazing! Well done, really amazing work.
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Re: RAS Prosecutor: Hangars

Post by ANDEWEGET »

Thanks for the nice comments!
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@Fiodis:
We had only shown 1 screenshot of the environment so adding 2 would then make it 3, and 1 x 3 makes 3, too... That makes sense...I think.
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Re: RAS Prosecutor: Hangars

Post by Anakin »

ANDEWEGET wrote:We, the RAS Prosecutor Team, have, in unison, decided to do our best at trying to half the amount of lazyness and triple the amount of...screenshots!
Hidden/Spoiler:
Image
Image
Its still visible that this is WIP(not-UVed parts etc) but I dare say the environment is getting close to finished. Enjoy!

are these pics all ingame or modtool?? that's AWESOME :thumbs: :thumbs:
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Re: RAS Prosecutor: Hangars

Post by [Padawan]Helkaan »

Ingame I think :thumbs:
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Re: RAS Prosecutor: Hangars

Post by DarthD.U.C.K. »

yes, its all ingame :D
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Re: RAS Prosecutor: Hangars

Post by Jendo7 »

This is looking extremely good! If it wasn't for the gunship, I would think it's a newer engine. :thumbs:
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Re: RAS Prosecutor: Hangars

Post by DarthEste01 »

pure epicnessss!!!!!!! :cantina:
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Re: RAS Prosecutor: Hangars

Post by AQT »

Here are a few screenshots relating to a weapon featured in this map: The Wookiee Bowcaster.
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Image
Image
(This is the Assault unit from CW Team Deathmatch and 2-Flag CTF.)
Image
The bowcaster can be charged up to fire multiple quarrels at once. The quarrels it fires bounces off most surfaces but explodes on impact when it makes contact with units.
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Re: RAS Prosecutor: Hangars

Post by acryptozoo »

looks just like RC great job
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Re: RAS Prosecutor: Hangars

Post by THEWULFMAN »

acryptozoo wrote:looks just like RC great job

I concur :plokoon:


Sticky Quarrels, nice :P
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Re: RAS Prosecutor: Hangars

Post by Lephenix »

Wow, excellent update my friends :thumbs: .
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Re: RAS Prosecutor: Hangars

Post by Fiodis »

You know, I didn't mention it before since it wasn't really a bug, but - it didn't fire multiple sticky quarrels in RC, did it?
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