SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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vampire_lord
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Turbo Laser Tower

Post by vampire_lord »

After polishing my skills at modeling I might be near completing a decent asset, and it will be a Turbo Laser Tower for ground maps (Empire at War experience).
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BTW, I know MshEx Beta 3 can't export collision geometry (as I can understand colision geometry is actually a model's real collision box), but at least I can see it works with invisible bigger collisions, I suppose what never works is a smaller than the original model's collision box.

Well, have enough anyway, it supports built-in terrain cutters at least. As for my tower, it will need bump-mapping, I always try to work with less polygons if possible, or do you think it is actually good for an in-game model?
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Re: Model Showcase Thread v3.0

Post by (RAPTOR)BENSTWO{SGT} »

Looks good, can't wait for the textures. :thumbs:
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

should work, not too many polys

my turn
the rifle from the imperial soldiers from warhammer 40k dawn of war. a bit modified. texture will come soon.
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wireframe is included

nearly textured:
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Re: Model Showcase Thread v3.0

Post by Deviss »

ANDEWEGET wrote:should work, not too many polys

my turn
the rifle from the imperial soldiers from warhammer 40k dawn of war. a bit modified. texture will come soon.
Hidden/Spoiler:
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wireframe is included

nearly textured:
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Image
wow nice is the same than warhammer impecial guard's rifle lol :thumbs:
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

jeez thats a sick gun! :O
heres a fairly simple model, a palm tree :D
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and its uber high poly (as per rep's suggestion ;) lol rep=per backwards...) actually i think the high poly leaves look kinda good i guess. yes i know its blocky but thats sorta along the lines of what i was aiming for. anyways, cause of high poly-branches i was only able to have 5. or 6 or however many there are there lol.
(req. wireframe)
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Re: Model Showcase Thread v3.0

Post by Grev »

That's great, I'd love to use that tree!
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

Grev wrote:That's great, I'd love to use that tree!
thanks :) i may consider releasing this and other stuff after this map is done/in wip stage.
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Re: Model Showcase Thread v3.0

Post by JabbaLovesLava »

You could probably make the tree look equally as good by just using a much simpler plane and a TGA with transparency. Looks good tho.
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

New saber; texture's kinda meh, but the model's decent:
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Wireframe:
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If you look closely, you can see the little crystal inside with the glowmap. :P
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Re: Model Showcase Thread v3.0

Post by wazmol »

Something tells me that Starkiller will absolutely own, especially the way you are creating everything for him...
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Re: Model Showcase Thread v3.0

Post by BLACK9_KNIGHT »

wo even the crystal in the lightsaber. nice model, not overdone
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Re: Model Showcase Thread v3.0

Post by fai222 »

That is really nice! When you model a lightsaber is the consept the same as for a blaster? Hp_fire on the place the saber comes out and the dummyroot where the hand is?
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Re: Model Showcase Thread v3.0

Post by Maveritchell »

fai222 wrote:That is really nice! When you model a lightsaber is the consept the same as for a blaster? Hp_fire on the place the saber comes out and the dummyroot where the hand is?
Basically. The dummyroot is always where the top of the pointer finger will be (the trigger on a gun). You can see where the dummyroot is on my wireframe (the upper null) and then you can see how it's placed in the hand ingame.
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Maveritchell wrote:New saber; texture's kinda meh, but the model's decent:
Hidden/Spoiler:
Image
Image
Wireframe:
Hidden/Spoiler:
Image
If you look closely, you can see the little crystal inside with the glowmap. :P
Awesomesauce! And I agree with Wazzie. What awesomesauce stuff is next? New anims? Kota's saber? A Bespin map based off of the TFU level (which is the best one on the Wii version, no doubt)
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Re: Model Showcase Thread v3.0

Post by Super_Clone »

>.< Have you played The Force Unleashed on the PS3? The Death Star is the best there, i have the Wii version too, and i do perfer Bespin there

EDIT:
Obi wrote:jeez thats a sick gun! :O
heres a fairly simple model, a palm tree :D
Hidden/Spoiler:
Image
Image
and its uber high poly (as per rep's suggestion ;) lol rep=per backwards...) actually i think the high poly leaves look kinda good i guess. yes i know its blocky but thats sorta along the lines of what i was aiming for. anyways, cause of high poly-branches i was only able to have 5. or 6 or however many there are there lol.
(req. wireframe)
Hidden/Spoiler:
Image
Looks odd.... and since I live in Florida and have 2 palm trees in mah back yard, I am allowed to criticize right? JK Obi! Looks great!
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Re: Model Showcase Thread v3.0

Post by fai222 »

I was just wondering about one thing. Is it ok to use Crosswalk 3.1 when im going do export my models? 2.6 isnt downloadable any place. I think it is on the XSI site but you must log in to acces the old versons and for some strange reason i cant log on.
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Texture's kinda.... bleh :P
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Re: Model Showcase Thread v3.0

Post by Silas »

meh, the texture could still be a lot worse. This for your Terra Strife map?
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Yeah it's for Terra Strife, I'm trying to get a better texture for it
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

@maveritchell: the saber looks great!
but check galens headUV, you can see a bright stripe on it
(if you need kotas saber, you can use the one i made *hopes maveritchell doesnt make a better kotasaber*)
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