Well, have enough anyway, it supports built-in terrain cutters at least. As for my tower, it will need bump-mapping, I always try to work with less polygons if possible, or do you think it is actually good for an in-game model?
SWBF Series Model Showcase Thread v3.0
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- vampire_lord
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Turbo Laser Tower
After polishing my skills at modeling I might be near completing a decent asset, and it will be a Turbo Laser Tower for ground maps (Empire at War experience).
BTW, I know MshEx Beta 3 can't export collision geometry (as I can understand colision geometry is actually a model's real collision box), but at least I can see it works with invisible bigger collisions, I suppose what never works is a smaller than the original model's collision box.
Well, have enough anyway, it supports built-in terrain cutters at least. As for my tower, it will need bump-mapping, I always try to work with less polygons if possible, or do you think it is actually good for an in-game model?
Hidden/Spoiler:
Well, have enough anyway, it supports built-in terrain cutters at least. As for my tower, it will need bump-mapping, I always try to work with less polygons if possible, or do you think it is actually good for an in-game model?
- (RAPTOR)BENSTWO{SGT}
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Re: Model Showcase Thread v3.0
Looks good, can't wait for the textures. 
- ANDEWEGET
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Re: Model Showcase Thread v3.0
should work, not too many polys
my turn
the rifle from the imperial soldiers from warhammer 40k dawn of war. a bit modified. texture will come soon.
wireframe is included
nearly textured:
my turn
the rifle from the imperial soldiers from warhammer 40k dawn of war. a bit modified. texture will come soon.
Hidden/Spoiler:
nearly textured:
Hidden/Spoiler:
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Deviss
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Re: Model Showcase Thread v3.0
wow nice is the same than warhammer impecial guard's rifle lolANDEWEGET wrote:should work, not too many polys
my turn
the rifle from the imperial soldiers from warhammer 40k dawn of war. a bit modified. texture will come soon.wireframe is includedHidden/Spoiler:
nearly textured:Hidden/Spoiler:
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obiboba3po
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Re: Model Showcase Thread v3.0
jeez thats a sick gun! :O
heres a fairly simple model, a palm tree
and its uber high poly (as per rep's suggestion
lol rep=per backwards...) actually i think the high poly leaves look kinda good i guess. yes i know its blocky but thats sorta along the lines of what i was aiming for. anyways, cause of high poly-branches i was only able to have 5. or 6 or however many there are there lol.
(req. wireframe)
heres a fairly simple model, a palm tree
Hidden/Spoiler:
(req. wireframe)
Hidden/Spoiler:
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Grev
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Re: Model Showcase Thread v3.0
That's great, I'd love to use that tree!
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obiboba3po
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Re: Model Showcase Thread v3.0
thanksGrev wrote:That's great, I'd love to use that tree!
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JabbaLovesLava
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Re: Model Showcase Thread v3.0
You could probably make the tree look equally as good by just using a much simpler plane and a TGA with transparency. Looks good tho.
- Maveritchell
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Re: Model Showcase Thread v3.0
New saber; texture's kinda meh, but the model's decent:


Wireframe:
If you look closely, you can see the little crystal inside with the glowmap. 
Wireframe:
Hidden/Spoiler:
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wazmol
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Re: Model Showcase Thread v3.0
Something tells me that Starkiller will absolutely own, especially the way you are creating everything for him...
- BLACK9_KNIGHT
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Re: Model Showcase Thread v3.0
wo even the crystal in the lightsaber. nice model, not overdone
- fai222
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Re: Model Showcase Thread v3.0
That is really nice! When you model a lightsaber is the consept the same as for a blaster? Hp_fire on the place the saber comes out and the dummyroot where the hand is?
- Maveritchell
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Re: Model Showcase Thread v3.0
Basically. The dummyroot is always where the top of the pointer finger will be (the trigger on a gun). You can see where the dummyroot is on my wireframe (the upper null) and then you can see how it's placed in the hand ingame.fai222 wrote:That is really nice! When you model a lightsaber is the consept the same as for a blaster? Hp_fire on the place the saber comes out and the dummyroot where the hand is?
- Fluffy_the_ic
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Re: Model Showcase Thread v3.0
Awesomesauce! And I agree with Wazzie. What awesomesauce stuff is next? New anims? Kota's saber? A Bespin map based off of the TFU level (which is the best one on the Wii version, no doubt)Maveritchell wrote:New saber; texture's kinda meh, but the model's decent:Wireframe:Hidden/Spoiler:If you look closely, you can see the little crystal inside with the glowmap.Hidden/Spoiler:
- Super_Clone
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Re: Model Showcase Thread v3.0
>.< Have you played The Force Unleashed on the PS3? The Death Star is the best there, i have the Wii version too, and i do perfer Bespin there
EDIT:
EDIT:
Looks odd.... and since I live in Florida and have 2 palm trees in mah back yard, I am allowed to criticize right? JK Obi! Looks great!Obi wrote:jeez thats a sick gun! :O
heres a fairly simple model, a palm tree
and its uber high poly (as per rep's suggestionHidden/Spoiler:lol rep=per backwards...) actually i think the high poly leaves look kinda good i guess. yes i know its blocky but thats sorta along the lines of what i was aiming for. anyways, cause of high poly-branches i was only able to have 5. or 6 or however many there are there lol.
(req. wireframe)Hidden/Spoiler:
- fai222
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Re: Model Showcase Thread v3.0
I was just wondering about one thing. Is it ok to use Crosswalk 3.1 when im going do export my models? 2.6 isnt downloadable any place. I think it is on the XSI site but you must log in to acces the old versons and for some strange reason i cant log on.
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Taivyx
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Re: Model Showcase Thread v3.0
Texture's kinda.... bleh
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- Silas
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Re: Model Showcase Thread v3.0
meh, the texture could still be a lot worse. This for your Terra Strife map?
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Taivyx
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Re: Model Showcase Thread v3.0
Yeah it's for Terra Strife, I'm trying to get a better texture for it
- DarthD.U.C.K.
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Re: Model Showcase Thread v3.0
@maveritchell: the saber looks great!
but check galens headUV, you can see a bright stripe on it
(if you need kotas saber, you can use the one i made *hopes maveritchell doesnt make a better kotasaber*)
but check galens headUV, you can see a bright stripe on it
(if you need kotas saber, you can use the one i made *hopes maveritchell doesnt make a better kotasaber*)









