ARC Trooper Reinforcement

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Your Favorite Unit For This Mod

Combat ARC Trooper
0
No votes
Heavy Duty ARC Trooper
1
13%
Medic ARC Trooper
0
No votes
Sharpshooter ARC Trooper
0
No votes
Clone Commando
6
75%
The Hero
1
13%
 
Total votes: 8
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

And how do you get like a rocket launcher shot to follow someone? And I'm making a mine dispensor, that is a time-bomb, and has a haywire detonator explosion. help. What do you mean Qdin?
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

Oh my gosh! I'm on a roll! No new weapon updates till I can sort things out, but new update at starting page. But some cool suprises! Can somebody post up some pics?
WHITE_RAVEN

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by WHITE_RAVEN »

This is gonna look awsome sef! How is the 'hero' a hero unit? Upgraded weapons and health, or what?
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

Right now, just that all that changed is that he is a arc-blue jettrooper with the new emp launcher that can fire 4 shots instead of 2. He can also capture commandposts and give orders. Have you given it a download?
dipstick555

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by dipstick555 »

And I'm making a mine dispensor, that is a time-bomb, and has a haywire detonator explosion. help. What do you mean Qdin?
open the mine dispenser files, find the tga(or msh) and replace that wif the time bombs, you might have to look up the time bomb tga(or msh, forgot) in the all assets. as for the haywire explosion, copy the exp explosion name of the mine one.
how do you get like a rocket launcher shot to follow someone
copy the tracer thingy vaules from a rocket launcher and add the abitly to follow people
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

Okay, thanks. Now how do I make the haywire detonator have a bigger explosion or blast radious?
Qdin
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RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by Qdin »

the 'blast radius', is the Push values :) (the larger value of Push, will make the units fly with more power)

I'm not sure about the 'Explosion' since its a 2D effect... (so far as I understood :roll: ) but try to look in the .odf's and see if you can scale sometihng :P
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

Okay thanks!
Blackcurrent

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by Blackcurrent »

I mailed you some pics, but i can post them anyway:

The Hero (Not playable and shouldn't be):
Image

The sniper
Image

The troops:
Image

The gunship:
Image

But i don't think that the ARC's had gunship looking like that, i think that their gunship looked more like the regular, but with the colors blue green and red in it. And the regular soldier should also have a kilt, cause all ARCs have it.

EDIT: Never mind the kilt thing, i hadn't checked your latest version.

EDIT 2: And BTW there is a problem with FileFront right now so i can't D/L your file right now

EDIT 3: Never mind ^^
Blackcurrent

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by Blackcurrent »

Well, ther isn't much to say about the new version. There are no problems or so and it's basicly the same as before just new skins. But i've noticed somthing that's wrong...THEY ARE COMMANDOS!!!! The unit's that don't have a kilt, the ex jet trooper, the heavy asault and the pilot all have Commandos skins!!! I thought theis was supposed to be and ARC trooper mod. Otherwise...keep up the good work.
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

Yeah, that was just a test of skins right now to see which one is best. People can post their opinions on what is the best one, to get rid of them ect. Now the mod is taking a turn where lots of voting will be going on, it may become completely arc or some commandos mod. Jettrooper or no jettroper. When you guys post show all your opinions. What definatly needs to be changed. Your favorite unit, why where should we go with the units exedera. Great pics Blackcurrent and I see why you are angry I just need to see what to do with this. So people post your opinions!
Blackcurrent

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by Blackcurrent »

Here is another pic of the gunship in action:
Image
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

Awsome! Cool pics.
Delta_57_Dash
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RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by Delta_57_Dash »

you might wanna change those lasers to blue...
Blackcurrent

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by Blackcurrent »

I agree.

[quote="sef0907" I see why you are angry[/quote]
No, i'm not angry i just think that it's strange. But it still looks cool although i don't think ARCs and Commandos worked toghether (i'm not sure though).
sef0907

RE: Re: RE: Re: RE: ARC Trooper Reinforcement

Post by sef0907 »

How do you change lasers blue? I tried putting commandos in because, I think that I did not have enough unit skins. Like every unit a blue arc or a red arc would be boring.
sef0907

Post by sef0907 »

Srry, error can't delete
Last edited by sef0907 on Sat Dec 10, 2005 10:30 am, edited 1 time in total.
sef0907

Post by sef0907 »

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Teancum
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Post by Teancum »

Yes, it does... the green could stand to be a big darker, and the green paint a bit worn off here and there.

Hmm, I wonder if we can use an alpha channel to get rid of the fin on the helmet....
sef0907

Post by sef0907 »

Yeah, that is what I was wondering, how to ge the fin off (alpha channel?). I tried a pilot msh but it did not look good. I'm also trying ot find a way to geta backpack on him.
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