ARC Trooper Reinforcement
Moderator: Moderators
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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
And how do you get like a rocket launcher shot to follow someone? And I'm making a mine dispensor, that is a time-bomb, and has a haywire detonator explosion. help. What do you mean Qdin?
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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Oh my gosh! I'm on a roll! No new weapon updates till I can sort things out, but new update at starting page. But some cool suprises! Can somebody post up some pics?
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WHITE_RAVEN
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
This is gonna look awsome sef! How is the 'hero' a hero unit? Upgraded weapons and health, or what?
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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Right now, just that all that changed is that he is a arc-blue jettrooper with the new emp launcher that can fire 4 shots instead of 2. He can also capture commandposts and give orders. Have you given it a download?
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dipstick555
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
open the mine dispenser files, find the tga(or msh) and replace that wif the time bombs, you might have to look up the time bomb tga(or msh, forgot) in the all assets. as for the haywire explosion, copy the exp explosion name of the mine one.And I'm making a mine dispensor, that is a time-bomb, and has a haywire detonator explosion. help. What do you mean Qdin?
copy the tracer thingy vaules from a rocket launcher and add the abitly to follow peoplehow do you get like a rocket launcher shot to follow someone
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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Okay, thanks. Now how do I make the haywire detonator have a bigger explosion or blast radious?
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Qdin
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RE: Re: RE: Re: RE: ARC Trooper Reinforcement
the 'blast radius', is the Push values
(the larger value of Push, will make the units fly with more power)
I'm not sure about the 'Explosion' since its a 2D effect... (so far as I understood
) but try to look in the .odf's and see if you can scale sometihng 
I'm not sure about the 'Explosion' since its a 2D effect... (so far as I understood
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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Okay thanks!
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Blackcurrent
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
I mailed you some pics, but i can post them anyway:
The Hero (Not playable and shouldn't be):

The sniper

The troops:

The gunship:

But i don't think that the ARC's had gunship looking like that, i think that their gunship looked more like the regular, but with the colors blue green and red in it. And the regular soldier should also have a kilt, cause all ARCs have it.
EDIT: Never mind the kilt thing, i hadn't checked your latest version.
EDIT 2: And BTW there is a problem with FileFront right now so i can't D/L your file right now
EDIT 3: Never mind ^^
The Hero (Not playable and shouldn't be):
The sniper
The troops:
The gunship:
But i don't think that the ARC's had gunship looking like that, i think that their gunship looked more like the regular, but with the colors blue green and red in it. And the regular soldier should also have a kilt, cause all ARCs have it.
EDIT: Never mind the kilt thing, i hadn't checked your latest version.
EDIT 2: And BTW there is a problem with FileFront right now so i can't D/L your file right now
EDIT 3: Never mind ^^
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Blackcurrent
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Well, ther isn't much to say about the new version. There are no problems or so and it's basicly the same as before just new skins. But i've noticed somthing that's wrong...THEY ARE COMMANDOS!!!! The unit's that don't have a kilt, the ex jet trooper, the heavy asault and the pilot all have Commandos skins!!! I thought theis was supposed to be and ARC trooper mod. Otherwise...keep up the good work.
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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Yeah, that was just a test of skins right now to see which one is best. People can post their opinions on what is the best one, to get rid of them ect. Now the mod is taking a turn where lots of voting will be going on, it may become completely arc or some commandos mod. Jettrooper or no jettroper. When you guys post show all your opinions. What definatly needs to be changed. Your favorite unit, why where should we go with the units exedera. Great pics Blackcurrent and I see why you are angry I just need to see what to do with this. So people post your opinions!
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Blackcurrent
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Here is another pic of the gunship in action:

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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
Awsome! Cool pics.
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Delta_57_Dash
- Jedi

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RE: Re: RE: Re: RE: ARC Trooper Reinforcement
you might wanna change those lasers to blue...
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Blackcurrent
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
I agree.
[quote="sef0907" I see why you are angry[/quote]
No, i'm not angry i just think that it's strange. But it still looks cool although i don't think ARCs and Commandos worked toghether (i'm not sure though).
[quote="sef0907" I see why you are angry[/quote]
No, i'm not angry i just think that it's strange. But it still looks cool although i don't think ARCs and Commandos worked toghether (i'm not sure though).
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sef0907
RE: Re: RE: Re: RE: ARC Trooper Reinforcement
How do you change lasers blue? I tried putting commandos in because, I think that I did not have enough unit skins. Like every unit a blue arc or a red arc would be boring.
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sef0907
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sef0907
Does this skin
http://img220.imageshack.us/img220/4595/guy9se.png
Look anything like this?
http://lucasarts.com/games/swrepublicco ... 0_rc40.jpg
http://img220.imageshack.us/img220/4595/guy9se.png
Look anything like this?
http://lucasarts.com/games/swrepublicco ... 0_rc40.jpg
- Teancum
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sef0907
