Aayla's weapon calls for 2 lightsabres and doesn't seem to require a Aayla's Weapon model, which means her odf seems to call the second lightsabre, which means you might be able to add the shield as a offhand via ODF.
It's possible, my own MK Project requires shields and dual weapons so I already was messing with this.
So, in regards to this whole Dungeon/Boss thing, are you saying that you're setting up this map to play out as an actual Zelda dungeon? Or are the Dungeon and Boss things just easter eggs? Either way, I can't wait to be able to fight Shadow Link! Oh, and by the way, if you are actually having just a regular BFII style battle, it would seriously be sweet if you could program the shields to block arrows and swords. Having a mideval battle, complete w/tactics would be the greatest thing since Rome: Total War (you know, turtles, where arrows pretty much can't hurt you, but you move really slow). One could even have a castle siege, with catapults, siege towers, tribuchets, battering rams!
....ahem. Sorry. I sometimes get a little ahead of myself.
hmmm. when and IF i get a new computer ( a good one that actually works and is my own, im on my dads pc now) i will TRY building a mod with the desciption provided by jangoisbaddest.
The shadow "shiny unit" was the unit template beat with every single polygon flaged with the Chrome Edit Flag. I made his weapon then Chomre Flaged it aswell.