Legend Of Zelda:Hyrule Field

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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OOM-9

Post by OOM-9 »

Aayla's weapon calls for 2 lightsabres and doesn't seem to require a Aayla's Weapon model, which means her odf seems to call the second lightsabre, which means you might be able to add the shield as a offhand via ODF.

It's possible, my own MK Project requires shields and dual weapons so I already was messing with this.

Now I just need to find myself an Archer01 :P



~OOM-9
Protector_Pulch

Post by Protector_Pulch »

Vyse, how did you that silver reskin ?
Or is this your personal secret ?
Protector_Pulch

Post by Protector_Pulch »

U-o-U.

the forums couldn't get enough of me and posted my post twice.

Please delete this one, admins/mods.
Last edited by Protector_Pulch on Fri Jul 14, 2006 4:07 am, edited 1 time in total.
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Post by Penguin »

its a new model, with reflection and glow from the looks
Protector_Pulch

Post by Protector_Pulch »

That's why I'm so interested.
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Post by Penguin »

EDIT: seem to have posted the same thing twice
Last edited by Penguin on Fri Jul 14, 2006 3:14 am, edited 1 time in total.
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Post by Penguin »

its reflection and glow, nothing you can do with skinning, but if you can, then cool, but i'm 99.9% its the model
richard

Post by richard »

The shadow link looks cool but you can also call it a shiny link :P
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Post by yankeefan05 »

Of that that shiny link. "Shadow Link" isnt a good name because it isnt dark.
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Post by jangoisbaddest »

So, in regards to this whole Dungeon/Boss thing, are you saying that you're setting up this map to play out as an actual Zelda dungeon? Or are the Dungeon and Boss things just easter eggs? Either way, I can't wait to be able to fight Shadow Link! Oh, and by the way, if you are actually having just a regular BFII style battle, it would seriously be sweet if you could program the shields to block arrows and swords. Having a mideval battle, complete w/tactics would be the greatest thing since Rome: Total War (you know, turtles, where arrows pretty much can't hurt you, but you move really slow). One could even have a castle siege, with catapults, siege towers, tribuchets, battering rams!
....ahem. Sorry. I sometimes get a little ahead of myself.
richard

Post by richard »

The dungeon is just a extra :wink:
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Post by Sniper_eye »

cool, dungeon, shadow link...WHAT NEXT?! :D
richard

Post by richard »

The playing experience of our lives :D
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Post by Blackdutchie »

hmmm. when and IF i get a new computer ( a good one that actually works and is my own, im on my dads pc now) i will TRY building a mod with the desciption provided by jangoisbaddest.
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Post by Sniper_eye »

richard wrote:The playing experience of our lives :D

*5 days later, Sniper_eye touches the link with his finger on the download* OW! HOT! :P
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Post by Vyse »

The shadow "shiny unit" was the unit template beat with every single polygon flaged with the Chrome Edit Flag. ;) I made his weapon then Chomre Flaged it aswell.
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Post by Teancum »

Oh Vyse --- I just had an amazing idea. Zelda music, converted from midi.
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Post by Vyse »

Teancum wrote:Oh Vyse --- I just had an amazing idea. Zelda music, converted from midi.
I converted the current stuff from MP3's would midi be better? I thought that was kind of a old format?
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Post by Hairman49er »

idk wat u r talking about but it most be something better for the map :D
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Post by yankeefan05 »

He is talking about using Zelda music for the map.
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