Missing objects... [Solved]
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Rekubot
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Missing objects... [Solved]
Okay guys, I've been following the Basic Modelling in XSI tutorial and I am trying to put a simple wall in-game. I've followed everything to the letter and the object shows up fine in zeroeditor, but when I look in-game the object isn't there. Since the tutorial is for Battlefront I, is there anything that I need to do differently to make it work for Battlefront II? Thanks in advance.
Last edited by Rekubot on Fri Jul 28, 2006 5:20 am, edited 1 time in total.
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Rekubot
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Okay, I've re-exported the MSH file and the wall shows up in-game, but it now looks like this:

Basically it's flickering a lot and there are completely black places on it. Do I need to export the lights into the .MSH file as well?
Edit: I've tried to put the light under the sceneroot and export with lights but still no luck; the wall is as flickery as ever. Does anybody have any ideas at all?
Edit2: It works now. Turns out that I needed to hide the collision mesh for it to stop the flickering. Thanks Mini~!
Basically it's flickering a lot and there are completely black places on it. Do I need to export the lights into the .MSH file as well?
Edit: I've tried to put the light under the sceneroot and export with lights but still no luck; the wall is as flickery as ever. Does anybody have any ideas at all?
Edit2: It works now. Turns out that I needed to hide the collision mesh for it to stop the flickering. Thanks Mini~!
Last edited by Rekubot on Fri Jul 28, 2006 5:22 am, edited 1 time in total.
- minilogoguy18
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