Missing objects... [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Rekubot
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Missing objects... [Solved]

Post by Rekubot »

Okay guys, I've been following the Basic Modelling in XSI tutorial and I am trying to put a simple wall in-game. I've followed everything to the letter and the object shows up fine in zeroeditor, but when I look in-game the object isn't there. Since the tutorial is for Battlefront I, is there anything that I need to do differently to make it work for Battlefront II? Thanks in advance.
Last edited by Rekubot on Fri Jul 28, 2006 5:20 am, edited 1 time in total.
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Post by -_- »

make sure ur object is under your root, and when u export u've selected them.
Rekubot
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Post by Rekubot »

Okay, I've re-exported the MSH file and the wall shows up in-game, but it now looks like this:

Image

Basically it's flickering a lot and there are completely black places on it. Do I need to export the lights into the .MSH file as well?

Edit: I've tried to put the light under the sceneroot and export with lights but still no luck; the wall is as flickery as ever. Does anybody have any ideas at all?

Edit2: It works now. Turns out that I needed to hide the collision mesh for it to stop the flickering. Thanks Mini~!
Last edited by Rekubot on Fri Jul 28, 2006 5:22 am, edited 1 time in total.
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minilogoguy18
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Post by minilogoguy18 »

you have backfaces or flipped polygons inside your mesh or you forgot to hide things like teh shadowvolume and collisions, never export lights in your scene, the game probably wont accept them anyway.
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