{WIP} KotOR: Dantooine - [GT]Caleb1117
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Syth
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Could make some dead kath hound models...
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
I thought about that, but thats well beyond my scope.
I'm not so good with organic's.
For instance I tryed to make one of those manta ray things that fly acroos the Dantooine sky, was gonna use it in a sky dome, it turned out real weird.
Edit: Or where you saying you might attempt to make some?
I'm not so good with organic's.
For instance I tryed to make one of those manta ray things that fly acroos the Dantooine sky, was gonna use it in a sky dome, it turned out real weird.
Edit: Or where you saying you might attempt to make some?
Last edited by Caleb1117 on Fri Sep 21, 2007 9:01 am, edited 1 time in total.
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ARC_Trooper_phi658
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
well, I would be very happy with Kinrath. I don't think the map loses too much of the KotOR inspiration if it doesn't have Iriaz (I think that's what the manta ray things are called).
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
The manta's where Brith.
Iriaz where antalope like things that where cut from the game.
Iriaz where antalope like things that where cut from the game.
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RevanSithLord
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Dude, it's not out yet.
And I'm 'assuming' that the topic you made earlier meant to be a reply of some sort? Because you weren't talking about anything. Just beta testing something that we have no idea what you were aiming that at.
And I'm 'assuming' that the topic you made earlier meant to be a reply of some sort? Because you weren't talking about anything. Just beta testing something that we have no idea what you were aiming that at.
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Penguin
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Map/Mod Works In Progress for SWBF2
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RevanSithLord
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
lol Penguin, I was also going to mention that too. XD But, eh. Didn't want to be sarcastic or anything. O_O
Back to the map, I personally think this map is the closest you can get it to KotOR Dantooine-ish like as you can without it actually being that.
Back to the map, I personally think this map is the closest you can get it to KotOR Dantooine-ish like as you can without it actually being that.
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leader_erik
KotOR: Dantooine
I've seen People with Screenshots on Xfire..
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Caleb1117
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Re: KotOR: Dantooine
They where Beta Testers.leader_erik wrote:I've seen People with Screenshots on Xfire..
I assure you its not released yet.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
looks awesome
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Sith Officer

And I'm experimenting with lighting, I went alittle to over board with the orange the first time.



And I'm experimenting with lighting, I went alittle to over board with the orange the first time.


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BountyHunterV
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
i don't know about other people's computers, but all that grass is gonna make mine lag big time
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Actually I considered that, there isn't alot of grass, as I'm playing on a kinda cruddy laptop ATM, and it runs good for me.
New Screens.
Better Uthar skin, thanks to The_Emperor for helping me out with that.

Improved the lighting, less oranage, but just enough.

Glamor shots




The Twilek Mercinary, on the Old Republic side. Skin by the emperor.

Mandalorian closeup

footlocker models

Matale Estate


Duros

Old Republic Defences

New Screens.
Better Uthar skin, thanks to The_Emperor for helping me out with that.

Improved the lighting, less oranage, but just enough.

Glamor shots




The Twilek Mercinary, on the Old Republic side. Skin by the emperor.

Mandalorian closeup

footlocker models

Matale Estate


Duros

Old Republic Defences

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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
I'm majorly impressed dude, for real.
One suggestion though: The grass is majorly oversaturated, making it look yellow-ish. Turn down the saturation and brightness. You'll get a much more KotOR esque grass.
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Thank You.
Ok, will do.
Which reminds me, I need to add some pinkish bulbs to the grass, so it looks more like the grass in the load screen.
Ok, will do.
Which reminds me, I need to add some pinkish bulbs to the grass, so it looks more like the grass in the load screen.
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Penguin
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Pinkish Bulbs? really Caleb, they're called Flowers :/
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Caleb1117
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Lol!
Well yea, but if I don't imediatly recognize it as a plant familiar to me, I usually just assume its some alien plant life from the randomness of the SW universe.
Well yea, but if I don't imediatly recognize it as a plant familiar to me, I usually just assume its some alien plant life from the randomness of the SW universe.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
"Mr Caleb117,I've been extremely impressed by the way your work has been improved"
-Vader Sessions :vader2:
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The_Emperor
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
<3 this map
But you know that.
Keep on the good work
But you know that.
Keep on the good work
