SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Smug
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Re: SketchUp Models

Post by Smug »

Null_1138 wrote:Paintball 'nades anyone?
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I doubt I'll actually use it, but it looks cool for now.

Didn't Dann Boeing make some on Boras?

Anyway, those look really cool. Would love to see a paintball map.
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Re: SketchUp Models

Post by Null_1138 »

I think he just used the thermal det model with a glow. :?
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Re: SketchUp Models

Post by Wonderboy »

Well not a lot of action so this is what I have been working on the past 15 min, i dont no if i should tone down the smoothing but its just the start of the stock and then onward to the action
Image
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Re: SketchUp Models

Post by RogueKnight »

Interesting, what is it based off of?
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Re: SketchUp Models

Post by Wonderboy »

nothing really, but i decided to start over so i could make a better gun.
Heres my assualt rifle
Hidden/Spoiler:
Its an M-16A1, I was thinking of making a cold war map a few years after the vietnam war Image
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Re: SketchUp Models

Post by Null_1138 »

I've been working on this for a couple of days:
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Although it will probably have to be split into different parts to make it a map. :roll:

EDIT: I could have sworn I resized these images when I uploaded them. Oh well, sorry for those that take a long time to load.
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Re: SketchUp Models

Post by destructo_bot »

That, I like :D
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Re: SketchUp Models

Post by Null_1138 »

My plans for it got the best of me, now its going to be larger.
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EDIT: A quick off-topic question, when you guys make building models, do you start from the inside and work your way out (eventually making the outer shell), or do you make the shell of it and fill it with rooms (essentially the opposite approach)?
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Re: SketchUp Models

Post by RogueKnight »

Null_1138 wrote:My plans for it got the best of me, now its going to be larger.
Hidden/Spoiler:
Image
EDIT: A quick off-topic question, when you guys make building models, do you start from the inside and work your way out (eventually making the outer shell), or do you make the shell of it and fill it with rooms (essentially the opposite approach)?
I make the shell and fill it.
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Re: SketchUp Models

Post by 0Anonymous0 »

How do I make battlefront ii models in sketchup, do you need the pro version??

EDIT: Sorry, got a little exited :roll: :lol:
Last edited by 0Anonymous0 on Mon Sep 14, 2009 4:28 pm, edited 1 time in total.
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Re: SketchUp Models

Post by The_Emperor »

Your message will come across just fine if you use normal font size. We are not blind.
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Re: SketchUp Models

Post by Commander_Fett »

0Anonymous0 wrote:How do I make battlefront ii models in sketchup, do you need the pro version??

EDIT: Sorry, got a little exited :roll: :lol:
This has been asked so many times...
http://www.gametoast.com/forums/viewtop ... 36&t=18215
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Re: SketchUp Models

Post by Null_1138 »

Taking a break from my office space, so I made one of these:
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I used some of Rep's awesome textures for it. :wink:

EDIT: Btw, I made this lightsaber, but the features seem so familiar, I'm thinking I could find them elsewhere. Does anyone know where?

EDIT2: Holy crap, Podium is awesome!
Hidden/Spoiler:
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Re: SketchUp Models

Post by CodaRez »

Sry for being off-topic but:

Care to share where you got the white-metallic texture that is most of ur lightsaber from?

It is quite a simple but definitely sleek and unique model dude! :thumbs:
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Re: SketchUp Models

Post by DarthD.U.C.K. »

looks good, but i think repetive textures on such small models are pretty erm weird, cant you edit UVs with sketchup?
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Re: SketchUp Models

Post by mswf »

DarthD.U.C.K. wrote:looks good, but i think repetive textures on such small models are pretty erm weird, cant you edit UVs with sketchup?
Not like the way as in XSI. However, you can draw a new line over something and then move around an other texture.
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Re: SketchUp Models

Post by Null_1138 »

CodaRez wrote: Care to share where you got the white-metallic texture that is most of ur lightsaber from?
Null_1138 wrote:I used some of Rep's awesome textures for it. :wink:
From the DMI prefab pack.
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Re: SketchUp Models

Post by sampip »

some of my first sketchup models. i was hopeless at xsi so i tried this instead:
dantooine bridge - currently untextured:
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model:
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some sort of temple thing:
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any comments?
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Re: SketchUp Models

Post by Null_1138 »

Not bad for firsts. :wink:
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Re: SketchUp Models

Post by Wonderboy »

Good News Guys! SketchUp 7.1 is out!
(This may be a bit off topic but whatever)
A screen appeared as I opened it up just minutes ago, thus I knew I had to check it out.

Quotes from website:

In 7.1: Improved support for large models
In 7.1: Photo Textures
In 7.1: Nearby models
In 7.1: Direct Component upload
In 7.1: Import and Export COLLADA files
In 7.1: Import and Export KMZ files
In 7.1: Dimensions
In 7.1: Snap to SketchUp model
In 7.1: Improved Freehand tool
In 7.1: Lists
In 7.1: Improved Grids
In 7.1: Improved Copy/Paste

Visit http://sketchup.google.com/product/newin7.html for more details.
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