All-Purpose Request Thread (Take 3)

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501st_commander
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Fiodis wrote:
501st_commander wrote: 1) duno how to make one
2) docs dont help
3) i'm lost
What docs? There are no docs on naming units.
opps...
i ment the a topic here...
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Re: All-Purpose Request Thread (Take 3)

Post by Darth Revan »

Hey Fiodis is the thread u were talking about by Manderek becausde I couldnt find any other one that helped
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

EA711 wrote:A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
somebody converted SoM3s dc-15 carbine and i fixed its firepoints and uploaded it on filefront some time ago, but i cant post a link cause somehow i cant acsess filefront

@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
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Re: All-Purpose Request Thread (Take 3)

Post by EA711 »

I'm having trouble with filefront too, could you tell me the file name so it will be easier to find

Edit: deleted cookies and history seem to work better
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Re: All-Purpose Request Thread (Take 3)

Post by carfanaticphil »

DarthD.U.C.K. wrote:
EA711 wrote:A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
somebody converted SoM3s dc-15 carbine and i fixed its firepoints and uploaded it on filefront some time ago, but i cant post a link cause somehow i cant acsess filefront

@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
http://files.filefront.com/DC15s+SoM3ra ... einfo.html
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EA711
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Re: All-Purpose Request Thread (Take 3)

Post by EA711 »

Thanks for the link carfanaticphil, 8) but something is wrong with filefront can't download anything. :x
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Fiodis
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Darth Revan wrote:Hey Fiodis is the thread u were talking about by Manderek becausde I couldnt find any other one that helped
I was talking about a thread? When, where, why?
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Re: All-Purpose Request Thread (Take 3)

Post by Darth Revan »

Look in the How To Set Up an Addon Mesh topic in the XSI FAQ thread for the ODF code you need to attach it to a unit.
Wheres that topic?
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

in the xsi-section aka 3d-modeling and animating
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Re: All-Purpose Request Thread (Take 3)

Post by Darth Revan »

Yeh I looked in there and theres a topic for how to make an addon but not how to add one on sorry if im being a pain
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

DarthD.U.C.K. wrote:@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
I found it. Did what they say (the new animation name) but it dident work :runaway:
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

no problem, we gonna get used to it (jk)

Code: Select all

Example of odf code for my Paladin Clone horns:

Code:
AnimatedAddon = "HORNS" //this name can be whatever you want it to be
GeometryAddon = "rep_paladin_horns" //name of your addon msh (do not append ".msh")
AddonAttachJoint = "bone_head" //this is the bone the addon will attach to

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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

Is that for replasing this:

Code: Select all

AnimationName		= "clonecommander"
with this,

Code: Select all

Example of odf code for my Paladin Clone horns:

Code:
AnimatedAddon = "HORNS" //this name can be whatever you want it to be
GeometryAddon = "rep_paladin_horns" //name of your addon msh (do not append ".msh")
AddonAttachJoint = "bone_head" //this is the bone the addon will attach to
Because i'm wanting to make a name that replases the "0x1515464" or whatever it is with a "name" in-game.
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

run the editloacalize.bat in ABC_data, at least I think that's where it is. soldier names are under the "entities" scope, expand the rep side and add a key for your trooper, add the on screen name that you want in the right side
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

ok,
them munge localiation?
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Re: All-Purpose Request Thread (Take 3)

Post by kinetosimpetus »

yes
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Re: All-Purpose Request Thread (Take 3)

Post by 501st_commander »

It works! thanks!
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Re: All-Purpose Request Thread (Take 3)

Post by EA711 »

Could some one please make a ep3 trooper with a swbf1 cape and pauldron, please.
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Fiodis
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Re: All-Purpose Request Thread (Take 3)

Post by Fiodis »

Darth Revan wrote:Yeh I looked in there and theres a topic for how to make an addon but not how to add one on sorry if im being a pain
The topic there has the ODF code necesary to put it in. You don't even have to model and position it if you already have the addon mesh.
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Re: All-Purpose Request Thread (Take 3)

Post by k'kruhk »

Could someone make me a skydome with a planetary ring in across the sky? It doesn't have to be perfect, I plan to edit it to my own purposes.
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