EA711 wrote:A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
somebody converted SoM3s dc-15 carbine and i fixed its firepoints and uploaded it on filefront some time ago, but i cant post a link cause somehow i cant acsess filefront
@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
EA711 wrote:A new dc 15s carbine model would be good, one was converted from JKA but the solider holds it in a weird way, and yes I know OOM 9 made one but it is lacking in a few areas. Thanks in advance EA711
somebody converted SoM3s dc-15 carbine and i fixed its firepoints and uploaded it on filefront some time ago, but i cant post a link cause somehow i cant acsess filefront
@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
DarthD.U.C.K. wrote:@501st_commander: you mean anew animationset? there is a thread the explains exactly how to do it, search for the "sclaing up anims"-tut in the everythingyouneedthread and skip the scaling part
I found it. Did what they say (the new animation name) but it dident work
Example of odf code for my Paladin Clone horns:
Code:
AnimatedAddon = "HORNS" //this name can be whatever you want it to be
GeometryAddon = "rep_paladin_horns" //name of your addon msh (do not append ".msh")
AddonAttachJoint = "bone_head" //this is the bone the addon will attach to
Example of odf code for my Paladin Clone horns:
Code:
AnimatedAddon = "HORNS" //this name can be whatever you want it to be
GeometryAddon = "rep_paladin_horns" //name of your addon msh (do not append ".msh")
AddonAttachJoint = "bone_head" //this is the bone the addon will attach to
Because i'm wanting to make a name that replases the "0x1515464" or whatever it is with a "name" in-game.
run the editloacalize.bat in ABC_data, at least I think that's where it is. soldier names are under the "entities" scope, expand the rep side and add a key for your trooper, add the on screen name that you want in the right side