WIP: GCW Frigates

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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maxloef
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WIP: GCW Frigates

Post by maxloef »

hey as im said in the other topic im making a new ship(s)

the first ship im making is the interdictor:

Image

im also going to make:

Victory Stardestroyer 1 and 2
Assault Frigate Mk 1 and 2
Tartan Patrol Cruiser
Correlian Corvette (needs new hp's)
Rebel transport (same as Corvette)
Lancer Frigate

Modeling the mesh is no problem only Uv mapping is BEING A B#TCH
i CANNOT Split a vertex so i can drag it!!!
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RE: WIP: GCW Frigates

Post by Moving_Target »

Nice! Can't wait to more! Now how are the new ships you're making going to act in-game? Besides that looks great! Keep up the great work!
maxloef
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Post by maxloef »

in some maps the ships will server as frigates that you can destroy in in other maps (these are for the ultiamte battlefront mod)
you will be able to fly them by using the romente control stations :P

you will lets say use them to attack a rebel/imperial starbase/research station

and the team on the station will have to defend it.
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Post by RevanSithLord »

That'd be tight. :D
xwingguy

Post by xwingguy »

I'd sell my soul to get these in my Endor map....

nice
JabbaLovesLava
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Post by JabbaLovesLava »

well, for your soul i'll model these...
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Post by Fiminopter »

Good one, Jabba!
Posthuman1313

Post by Posthuman1313 »

Hmmmm, soul selling, eh? Actually, I'm more of a trader. I could use a new one...
Anyways, good luck with the frigates. I've heard of all of them but the lancer...
JabbaLovesLava
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Post by JabbaLovesLava »

Fiminopter wrote:Good one, Jabba!
Who says I'm kidding?
Talibanman

Post by Talibanman »

JabbaLovesLava wrote:
Fiminopter wrote:Good one, Jabba!
Who says I'm kidding?
(i think he isn't :shock: better be careful...)
that intredictor looks great, and it definately would serve well as a frigate.. Good work!
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Post by maxloef »

ive kindof got the uv mapping working (ATLAST)

the reason some need new Hp's is for the engine glow :P

im going to use a light flare for it.

im ALSO going to make some Mon calamry ships and Space stations :)

like turret defense platforms
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Post by maxloef »

AS you can see the uv map is going great il have it done by th end of the day :D

Image
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Post by Chris165 »

very nice!!! I remember them from XWA, verrrry nice
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Post by maxloef »

update:

ITs got textures its got shadows it blows up and it WORKS INGAME :D
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Post by JabbaLovesLava »

Sweet. got some pictures? (In game)
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Post by maxloef »

Soon ;)

first im going to make it into a vehicle for some space maps :P
after that i will be making a space station :)
one from XWA
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Post by maxloef »

wel the flyable fri8gates is a No go cause it barely works and is realy Buggy.
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Post by Chris165 »

after that i will be making a space station
one from XWA
you mean 1 of the 3 golen platforms or an other 1?
Tohron

Post by Tohron »

maxloef wrote:in other maps (these are for the ultiamte battlefront mod)
you will be able to fly them by using the romente control stations :P
You wouldn't have to use a remote, you could make them mobile command post vehicles and have infantry spawn inside them.
xwingguy

Post by xwingguy »

OMG WHY DIDNT I THINK OF THIS EARLIER???????

If the interior of the ship is a part of the vehicle model then an interior would be doable.

(Like how dooku or mace can ride on the back of an atte.)
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