How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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maxloef
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by maxloef » Tue Jul 25, 2006 4:45 pm
hey as im said in the other topic im making a new ship(s)
the first ship im making is the interdictor:
im also going to make:
Victory Stardestroyer 1 and 2
Assault Frigate Mk 1 and 2
Tartan Patrol Cruiser
Correlian Corvette (needs new hp's)
Rebel transport (same as Corvette)
Lancer Frigate
Modeling the mesh is no problem only Uv mapping is BEING A B#TCH
i CANNOT Split a vertex so i can drag it!!!
Moving_Target
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by Moving_Target » Tue Jul 25, 2006 4:47 pm
Nice! Can't wait to more! Now how are the new ships you're making going to act in-game? Besides that looks great! Keep up the great work!
maxloef
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by maxloef » Tue Jul 25, 2006 5:13 pm
in some maps the ships will server as frigates that you can destroy in in other maps (these are for the ultiamte battlefront mod)
you will be able to fly them by using the romente control stations
you will lets say use them to attack a rebel/imperial starbase/research station
and the team on the station will have to defend it.
RevanSithLord
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by RevanSithLord » Tue Jul 25, 2006 5:59 pm
That'd be tight.
xwingguy
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by xwingguy » Tue Jul 25, 2006 7:13 pm
I'd sell my soul to get these in my Endor map....
nice
Fiminopter
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by Fiminopter » Tue Jul 25, 2006 10:49 pm
Good one, Jabba!
Posthuman1313
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by Posthuman1313 » Tue Jul 25, 2006 11:17 pm
Hmmmm, soul selling, eh? Actually, I'm more of a trader. I could use a new one...
Anyways, good luck with the frigates. I've heard of all of them but the lancer...
JabbaLovesLava
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by JabbaLovesLava » Tue Jul 25, 2006 11:49 pm
Fiminopter wrote: Good one, Jabba!
Who says I'm kidding?
Talibanman
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by Talibanman » Wed Jul 26, 2006 2:56 am
JabbaLovesLava wrote: Fiminopter wrote: Good one, Jabba!
Who says I'm kidding?
(i think he isn't
better be careful...)
that intredictor looks great, and it definately would serve well as a frigate.. Good work!
maxloef
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by maxloef » Wed Jul 26, 2006 4:49 am
ive kindof got the uv mapping working (ATLAST)
the reason some need new Hp's is for the engine glow
im going to use a light flare for it.
im ALSO going to make some Mon calamry ships and Space stations
like turret defense platforms
maxloef
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by maxloef » Wed Jul 26, 2006 6:50 am
AS you can see the uv map is going great il have it done by th end of the day
Chris165
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by Chris165 » Wed Jul 26, 2006 8:24 am
very nice!!! I remember them from XWA, verrrry nice
maxloef
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by maxloef » Wed Jul 26, 2006 11:00 am
update:
ITs got textures its got shadows it blows up and it WORKS INGAME
maxloef
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by maxloef » Wed Jul 26, 2006 12:05 pm
Soon
first im going to make it into a vehicle for some space maps
after that i will be making a space station
one from XWA
maxloef
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by maxloef » Thu Jul 27, 2006 8:55 am
wel the flyable fri8gates is a No go cause it barely works and is realy Buggy.
Chris165
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by Chris165 » Thu Jul 27, 2006 9:21 am
after that i will be making a space station
one from XWA
you mean 1 of the 3 golen platforms or an other 1?
Tohron
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by Tohron » Sat Jul 29, 2006 10:03 pm
maxloef wrote: in other maps (these are for the ultiamte battlefront mod)
you will be able to fly them by using the romente control stations
You wouldn't have to use a remote, you could make them mobile command post vehicles and have infantry spawn
inside them.
xwingguy
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by xwingguy » Sat Jul 29, 2006 10:52 pm
OMG WHY DIDNT I THINK OF THIS EARLIER???????
If the interior of the ship is a part of the vehicle model then an interior would be doable.
(Like how dooku or mace can ride on the back of an atte.)