Grenade jumping & Custom names

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Grenade jumping & Custom names

Post by redgroupclan »

These are probably questions that you would find noobish but...

1. How do I get it so my characters can grenade jump in my BF2 custom maps?
2. How do I give a unit a custom name?
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Re: Grenade jumping & Custom names

Post by Xavious »

"Grenade jump?" Explain.

As for changing unit names, look in your map's data folder, and run the file "editlocalize.bat." Unit names are under "entity."
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Re: Grenade jumping & Custom names

Post by redgroupclan »

Well probably if you havent played BF1 you dont know what grenade jumping is, but its throwing a grenade in front of you (or somewhere) then standing or jumping right in front of it so you are launched into the air. Its used to get to high places and just for fun.

In BF2, your character doesnt move if a nade hits him. (unless its an enemies nade)
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Re: Grenade jumping & Custom names

Post by Grev »

I has SWBF1, and I dont remember nade jumping. What grenades did you use? I suspect you would need to add a secondary ord which would push you without the knockover effect. Knockover is edited somewhere in anims.
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Re: Grenade jumping & Custom names

Post by redgroupclan »

The grenades were normal thermals. And if you dont remember nade jumping, u must have played b4 it was invented.
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Re: Grenade jumping & Custom names

Post by Teancum »

1-If you can't do it in SWBF2 it's likely the developers killed off that glitch.

2-You can't without making a new map.
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Re: Grenade jumping & Custom names

Post by Sky_216 »

1-If you can't do it in SWBF2 it's likely the developers killed off that glitch.
Err, if I remember correctly it wasn't a glitch, cos in BF1 thermals threw you whether you died or not, whereas in BF2 they only push if you die. So you'd have to make a new weapon in anew map (or just copy the thermal dets) and add this line into the explosion odf:

PushDeadOnly = "0"

Play around with the push power to change how far you get thrown, at what angle etc. Push Values:

Push = "13.0" //Push strength
PushRadiusInner = "5.5" //radius from center that experiences full blast power
PushRadiusOuter = "6.5" //radius from center that experiences practically no push power
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Re: Grenade jumping & Custom names

Post by redgroupclan »

So would copying all the BF1 grenade files for the thermal work? Then replacing the bf2 files with the bf1's, etc.
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Re: Grenade jumping & Custom names

Post by SBF_Dann_Boeing »

It'd be easier to do what skyhammer said. Just add PushDeadOnly = 0 to all the exp files.
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Re: Grenade jumping & Custom names

Post by redgroupclan »

Hmm...I tried that and it still didnt push me...
[ExplosionClass]
ClassParent = "com_weap_inf_thermaldetonator_exp"

[Properties]
Push = "15.0"
PushRadiusInner = "5.5"
PushRadiusOuter = "5.5"
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Re: Grenade jumping & Custom names

Post by [RDH]Zerted »

Its been a while since we've talked about push, but from what I remember I think it has to damage you for it to work.
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Re: Grenade jumping & Custom names

Post by Sky_216 »

Like I said, add this line to the explosion odf:

PushDeadOnly = "0"

Otherwise it can only push you if it kills you.
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Re: Grenade jumping & Custom names

Post by [RDH]Zerted »

[RDH]Zerted wrote:it has to damage you for it to work.
Meaning using PushDeadOnly = "0" still requires a unit to take damage to be pushed. In SWBF1, you could turn off team damage and blow yourself to new heights without taking any damage.
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