Grenade jumping & Custom names
Moderator: Moderators
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Grenade jumping & Custom names
These are probably questions that you would find noobish but...
1. How do I get it so my characters can grenade jump in my BF2 custom maps?
2. How do I give a unit a custom name?
1. How do I get it so my characters can grenade jump in my BF2 custom maps?
2. How do I give a unit a custom name?
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: Grenade jumping & Custom names
"Grenade jump?" Explain.
As for changing unit names, look in your map's data folder, and run the file "editlocalize.bat." Unit names are under "entity."
As for changing unit names, look in your map's data folder, and run the file "editlocalize.bat." Unit names are under "entity."
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Grenade jumping & Custom names
Well probably if you havent played BF1 you dont know what grenade jumping is, but its throwing a grenade in front of you (or somewhere) then standing or jumping right in front of it so you are launched into the air. Its used to get to high places and just for fun.
In BF2, your character doesnt move if a nade hits him. (unless its an enemies nade)
In BF2, your character doesnt move if a nade hits him. (unless its an enemies nade)
-
Grev
- Hoth Battle Chief

- Posts: 3132
- Joined: Sun Dec 09, 2007 11:45 pm
- Projects :: No Mod project currently.
- Location: A Certain Box Canyon
Re: Grenade jumping & Custom names
I has SWBF1, and I dont remember nade jumping. What grenades did you use? I suspect you would need to add a secondary ord which would push you without the knockover effect. Knockover is edited somewhere in anims.
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Grenade jumping & Custom names
The grenades were normal thermals. And if you dont remember nade jumping, u must have played b4 it was invented.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Grenade jumping & Custom names
1-If you can't do it in SWBF2 it's likely the developers killed off that glitch.
2-You can't without making a new map.
2-You can't without making a new map.
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Grenade jumping & Custom names
Err, if I remember correctly it wasn't a glitch, cos in BF1 thermals threw you whether you died or not, whereas in BF2 they only push if you die. So you'd have to make a new weapon in anew map (or just copy the thermal dets) and add this line into the explosion odf:1-If you can't do it in SWBF2 it's likely the developers killed off that glitch.
PushDeadOnly = "0"
Play around with the push power to change how far you get thrown, at what angle etc. Push Values:
Push = "13.0" //Push strength
PushRadiusInner = "5.5" //radius from center that experiences full blast power
PushRadiusOuter = "6.5" //radius from center that experiences practically no push power
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Grenade jumping & Custom names
So would copying all the BF1 grenade files for the thermal work? Then replacing the bf2 files with the bf1's, etc.
- SBF_Dann_Boeing
- Groove Walrus

- Posts: 1529
- Joined: Wed Aug 31, 2005 11:33 pm
- xbox live or psn: No gamertag set
- Location: An Igloo High Upon a Mountain Top
Re: Grenade jumping & Custom names
It'd be easier to do what skyhammer said. Just add PushDeadOnly = 0 to all the exp files.
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: Grenade jumping & Custom names
Hmm...I tried that and it still didnt push me...
[ExplosionClass]
ClassParent = "com_weap_inf_thermaldetonator_exp"
[Properties]
Push = "15.0"
PushRadiusInner = "5.5"
PushRadiusOuter = "5.5"
[ExplosionClass]
ClassParent = "com_weap_inf_thermaldetonator_exp"
[Properties]
Push = "15.0"
PushRadiusInner = "5.5"
PushRadiusOuter = "5.5"
- [RDH]Zerted
- Gametoast Staff

- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Grenade jumping & Custom names
Its been a while since we've talked about push, but from what I remember I think it has to damage you for it to work.
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Grenade jumping & Custom names
Like I said, add this line to the explosion odf:
PushDeadOnly = "0"
Otherwise it can only push you if it kills you.
PushDeadOnly = "0"
Otherwise it can only push you if it kills you.
- [RDH]Zerted
- Gametoast Staff

- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: Grenade jumping & Custom names
Meaning using PushDeadOnly = "0" still requires a unit to take damage to be pushed. In SWBF1, you could turn off team damage and blow yourself to new heights without taking any damage.[RDH]Zerted wrote:it has to damage you for it to work.
