Clone Commander Cody

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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OOM-9

Clone Commander Cody

Post by OOM-9 »

Image

Here is Mr. Cody, I he simply needs enveloping and export and he is done.

Hopefully coming to a Utapau near you by this weekend.




~OOM-9
Murdocr

RE: Clone Commander Cody

Post by Murdocr »

WOW that's amazing!!! good work. Does he have a jetpack or not? i'm not really that bothered either way, just a question that has come up in some other topics.
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RE: Clone Commander Cody

Post by Jawa_Killer »

great :D!
PvtParts
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RE: Clone Commander Cody

Post by PvtParts »

Looks great, as always oom-9.

To Murdocr: From the pic it doesnt look like he does. It would be nice to have one, but its fine either way
OOM-9

Post by OOM-9 »

His hetpack is on there, it's just Cody had some wierd personal version of the jetpack that was more podlike, so it's smallish, and oddly shapped, and on his back.

It's there in the pic, just not visable


~OOM-9
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Post by PvtParts »

Well, thats awesome.

Is his jetpack a single engine?

I have a single engine jetpack fx stored away for my atmospheric shadow droids, but if you would like to use it...id be glad to send it to ya/
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Post by Vyse »

Amazing Job! :D
Squirrel7Hunter

Post by Squirrel7Hunter »

wow, nice job! I hope to use that in my utapau map once I find out why its not working. :? looks great! ohh by the way. OOm-9 I was just wondering about your carbon gun. I downloaded it but its only msh files and stuff like that. is there no odf. file for it?
car_gussy!

Post by car_gussy! »

Awesome as usual, OOM-9! You are one of the best moddelers I've seen! I cannot wait to se this in a map...
RDST

Post by RDST »

Very nice, I'm really impressed with the quality of your work. So what's next?

-RDST
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Post by Penguin »

nice
OOM-9

Post by OOM-9 »

nice NWN avatar Penguin :D

Next is Commander Neyo and the clone assassin




~OOM-9
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Post by The_Emperor »

woow this looks really sweet! Will this model be the hero, or will it replace the commander?
Murdocr

Post by Murdocr »

BTW, do you need someone to export for you? if you do just PM me :)
Thrawn

Post by Thrawn »

Wow OOM-9 looks very nice

OFF Topic: IS there a free trial version of xsi i can get somewhere??
Linus

Post by Linus »

Thrawn'

Yes, there is. Look at Softimage's Website and download SOFTIMAGE|XSI Mod Tool 4.2... :wink:
OOM-9

Post by OOM-9 »

Ok, Qdin has been working his butt off for me exporting and debugging Commander Cody. His first export was a jello man, but now I am pleased to say he is nearing a final and perfect export.

Here is a quick compairison from my Utapau map so you can see how close we are getting. Once Cody is exported right, Qdin will most likely be able to rapid fire export the rest of my clone models.

Image


Give Qdin a round of aplause folks, it's miles from my raw XSI model.




~OOM-9
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Post by Qdin »

for not to mention HOW many edges I had to cut down because of the .xsi exportation... :roll: :P

Still working on it! :P

at LEAST this model fitted, and didn't had to be scaled and sliced into pieces and all that like some others... :wink:

We've ran into annoying problems, which should be fixed soon :P which hopefully means toniggt :)
Murdocr

Post by Murdocr »

@OOM-9: i got it in-game on my first export as the 'jello man' so i tried to adjust the weights etc in xsi but every time i tried to export after that my test map kept crashing and i got a lot of non-existent errors :( i even tried starting from scratch and no-go. Sorry i couldn't help ya out, but at least it's working now :D well done Qdin!!! and also to Dragonum, because i believe he had a good try at it too.
OOM-9

Post by OOM-9 »

Yea I have had Murdoc, Dragonum, and Qdin working on it.

Qdin got furthest and is now finalizing it, round of applause for Dragonum and Murdoc too, sorry I left you folks out :P


~OOM-9
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