How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
WOW that's amazing!!! good work. Does he have a jetpack or not? i'm not really that bothered either way, just a question that has come up in some other topics.
His hetpack is on there, it's just Cody had some wierd personal version of the jetpack that was more podlike, so it's smallish, and oddly shapped, and on his back.
wow, nice job! I hope to use that in my utapau map once I find out why its not working. looks great! ohh by the way. OOm-9 I was just wondering about your carbon gun. I downloaded it but its only msh files and stuff like that. is there no odf. file for it?
Ok, Qdin has been working his butt off for me exporting and debugging Commander Cody. His first export was a jello man, but now I am pleased to say he is nearing a final and perfect export.
Here is a quick compairison from my Utapau map so you can see how close we are getting. Once Cody is exported right, Qdin will most likely be able to rapid fire export the rest of my clone models.
Give Qdin a round of aplause folks, it's miles from my raw XSI model.
@OOM-9: i got it in-game on my first export as the 'jello man' so i tried to adjust the weights etc in xsi but every time i tried to export after that my test map kept crashing and i got a lot of non-existent errors i even tried starting from scratch and no-go. Sorry i couldn't help ya out, but at least it's working now well done Qdin!!! and also to Dragonum, because i believe he had a good try at it too.