The Old Republic - V.1 Released!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: The Old Republic - Still alive

Post by anakinfang »

great pics, cannot wait to play this mod. :) :thumbs:
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Re: The Old Republic - Still alive

Post by Delta-1035 »

Thanks for the nice comments guys, they mean a lot. :)

Now please, tell me if you would like to have the first release really soon but without vehicles\tanks. If so the release will be like this week but if more people want the vehicles on the v.1 this will take more time. Let me know in your comments. :wink:

Anyway here you have other pics:
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Last edited by Delta-1035 on Thu Jun 28, 2012 8:39 am, edited 1 time in total.
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Re: The Old Republic - Question for you guys! p.12

Post by ARCTroopaNate »

Wow, looking good!

1. As a player, I would like a release with vehicles.

2. As a fellow modder, I would advise you to release as soon as possible, frequent releases keeps your fans happy.

So honestly, either way would be fine with me, I'm okay with waiting for good mods like this one, no need to rush.
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Re: The Old Republic - Question for you guys! p.12

Post by AirspeedRedux »

I think it really depends on the map, because you could enjoy maps like Death Star and Coruscant without vehicles, but Geonosis and Hoth would be lost without them.

I see no harm in releasing a 'public beta' with no vehicles and making the 'official' release one with vehicles in it. But that's just my opinion. You should release the mod as you see fit, because it's all your hard work, we're just here enjoying the pictures!
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Re: The Old Republic - Question for you guys! p.12

Post by Lephenix »

I like when a mod is polished sides, localizations, icons, sounds) and it worth the wait for the vehicles. So i would wait for the vehicles for a v1. Good luck :thumbs: .

EDIT: By the way, i sent you a file that could help you polish the mod even more ;) ( Cps Icons for the Sith Empire and the Jedi Order :) .
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Re: The Old Republic - Question for you guys! p.12

Post by Delta-1035 »

ARCTroopaNate wrote:2. As a fellow modder, I would advise you to release as soon as possible, frequent releases keeps your fans happy.
AirspeedRedux wrote:I see no harm in releasing a 'public beta' with no vehicles...
That's exactly what I'm thinking, hehe.
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Re: The Old Republic - Question for you guys! p.12

Post by yuke5 »

I like the public beta idea. Us gametoasters can give you feedback as modders, then, when the mod is uploaded on SWBFFiles (with vehicles) it'll be played by a wider audience, and will receive excellent reviews from happy fans, and the mod will be even better due to the constructive feedback provided by gametoasters. That, and I just want to get my greedy little mits on this mod as soon as possible.
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Re: The Old Republic - Question for you guys! p.12

Post by PizzatheHutt »

yuke5 wrote:I like the public beta idea.
Me too.
But do not rush if some fix need to be done because it would be bad to have bugs in a mod that looks so good and complete.
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Re: The Old Republic - Question for you guys! p.12

Post by Eggman »

You could release a slightly trimmed down version of the mod with support for just a few infantry-only maps - for example, Death Star, Mos Eisley, Tantive IV, and Kamino. That way you can get your work out there, get good feedback, and have an audience that is happy with a mod that feels "complete," even if it is scaled down from the end product.

As a side note: the pictures look great! I'm glad to see you're doing so well, even after your apparent setbacks. :thumbs:
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Re: The Old Republic - Question for you guys! p.12

Post by Lephenix »

Eggman wrote:You could release a slightly trimmed down version of the mod with support for just a few infantry-only maps - for example, Death Star, Mos Eisley, Tantive IV, and Kamino. That way you can get your work out there, get good feedback, and have an audience that is happy with a mod that feels "complete," even if it is scaled down from the end product.

As a side note: the pictures look great! I'm glad to see you're doing so well, even after your apparent setbacks. :thumbs:
Great idea, i prefer that idea now :thumbs: .
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Re: The Old Republic - Question for you guys! p.12

Post by Khicken »

I likee vehicles! :mrgreen:
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Re: The Old Republic - Question for you guys! p.12

Post by THEWULFMAN »

I'm fine without vehicles. I'm not sure the mod needs them.
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Re: The Old Republic - Question for you guys! p.12

Post by AirspeedRedux »

yuke5 wrote: I just want to get my greedy little mits on this mod as soon as possible.
This is basically how I feel, but you should also maintain your artistic integrity (for a game mod of all things) and release it how you'd like. Eggman's idea seems reasonable to me as well!

Whatever you do I'm thoroughly excited for this release!

As an aside: In one of your earlier builds you said you had plugged the mod into some mod maps made by community members, is that something you're going to be doing for a later release, or are you releasing the codes so that map makers can do that themselves?
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Re: The Old Republic - Question for you guys! p.12

Post by Delta-1035 »

Eggman wrote:You could release a slightly trimmed down version of the mod with support for just a few infantry-only maps - for example, Death Star, Mos Eisley, Tantive IV, and Kamino. That way you can get your work out there, get good feedback, and have an audience that is happy with a mod that feels "complete," even if it is scaled down from the end product.
Nice idea, I think I'll follow your advice. Thanks Eggman. :)
AirspeedRedux wrote:As an aside: In one of your earlier builds you said you had plugged the mod into some mod maps made by community members, is that something you're going to be doing for a later release, or are you releasing the codes so that map makers can do that themselves?
Maybe both but for a later release I think.

Thanks to all the people that are following this topic. :)

Little update: the Era name and Icon.
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Re: The Old Republic - New Icon & Era name

Post by Lephenix »

Ah that's cool, i had done that when i did my mod too.
Now try to get the CP icons to work ;).
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Re: The Old Republic - New Icon & Era name

Post by RevanSithLord »

Now, Delta, when you talk about 'vehicles', do you mean the Old Republic walker like this?
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And a speeder like this?
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Or just reskinned stock vehicles?

Great work, though. Excited for release. :D Don't know if you said stuff about the vehicles or not, kind of not mentally here in the mornings.
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Re: The Old Republic - New Icon & Era name

Post by Fiodis »

You know, those might as well just be reskinned stock vehicles.
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Re: The Old Republic - New Icon & Era name

Post by Delta-1035 »

Lephenix wrote:Now try to get the CP icons to work ;).
Yeah man, that is really freaking me out. Did it two times and still no changes. :x
But I want to get it working. :wink:
RevanSithLord wrote:Now, Delta, when you talk about 'vehicles'...
You know mate, I can't model new vehicles, so I will use both stock or community-made reskinned. :)

Anyway I think it's time to show some minor changes that I have done since previous version(s).

These changes involve mainly the imperial side that has been reviewed.

The imperial trooper has a different model now, I think it looks better.
It uses the ep3 heavytrooper model than the stormtrooper one.
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The imperial agent class and the droid sniper have been merged in one class, because both team now have 8 classes.
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The same happened for the bounty hunters, they now are the engineer and medic.
I know it sounds odd but trust me, they are cool and unique as they are (I will show you their set up later).

Also many of you will be so happy to know that the jedi drone is not part of this mod anymore.

More news incoming. :)
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Re: The Old Republic - New pics of the "updates"

Post by RevanSithLord »

Thanks for clarifying, I got caught up in excitement. I actually don't mind infantry-only for awhile. :) Great updates and keep up the fabulous work!
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Re: The Old Republic - New pics of the "updates"

Post by kinetosimpetus »

Can you make this Chiss's eyes solid red...








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